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Korvold vs Zurgo vs Omnath vs Moritte EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Omnath, Locus of Creation

    Omnath, Locus of Creation

    Ramp aggressively with mana dorks like Lotus Cobra to trigger landfall abilities, generating card advantage and dealing incremental damage. The deck leverages multiple colors to control the board and maintain card flow, aiming to win through value and incremental damage from landfall triggers.

  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

    Sacrifice permanents to draw cards and grow Korvold’s power, using engines like Catacomb Sifter and Moldervine Reclamation. The deck applies pressure through large creatures and card advantage, winning by overwhelming opponents with a growing threat.

  • Zurgo Helmsmasher

    Zurgo Helmsmasher

    Aggressively equip Zurgo with powerful equipment like Hammer of Nazan and Sword of War and Peace, pushing for fast, high damage combat. The deck focuses on efficient creatures, equipment synergies, and direct damage to close out games quickly.

  • Moritte of the Frost

    Moritte of the Frost

    Utilize theft effects to steal opponents’ key permanents while generating elemental tokens and leveraging synergy with cascade and elemental tribal cards. The deck aims to disrupt opponents’ strategies and build a board presence through token generation and control elements.

Gameplay Insights

  • 1

    Using Lotus Cobra early to ramp into Omnath allowed for explosive mana and card draw, setting up strong landfall triggers.

  • 2

    Moritte’s theft of Omnath was a game-changing disruption, temporarily removing a major threat and turning it against its owner.

  • 3

    Ryan’s Korvold capitalized on sacrifice triggers and card draw engines like Catacomb Sifter, steadily growing Korvold and maintaining board presence.

  • 4

    Trevor equipped Zurgo with Hammer of Nazan and Sword of War and Peace, maximizing combat damage and life gain to pressure opponents effectively.

  • 5

    Crucible of Worlds was crucial for recurring lands from the graveyard, enabling repeated landfall triggers and synergy with Omnath.

  • 6

    The use of delay to counter Reflection of Lujara prevented a powerful cascade effect that could have shifted momentum.

  • 7

    Board wipes and bounce effects were used strategically to disrupt key threats, including bouncing Korvold and key creatures to delay opponents’ development.

  • 8

    Smothering Tithe generated treasure tokens that accelerated mana production for Zurgo, enabling quick casting of impactful spells and equipment.

Notable Cards

  • Lotus Cobra

    Lotus Cobra

  • Phantasmal Image

    Phantasmal Image

  • Omnath, Locus of Creation

    Omnath, Locus of Creation

  • Korvold, Fae-Cursed King

    Korvold, Fae-Cursed King

  • Catacomb Sifter

    Catacomb Sifter

  • Moldervine Reclamation

    Moldervine Reclamation

  • Sakura-Tribe Elder

    Sakura-Tribe Elder

  • Inquisitor's Flail

    Inquisitor's Flail

  • Smothering Tithe

    Smothering Tithe

  • Crucible of Worlds

    Crucible of Worlds

  • Neoform

    Neoform

  • Goblin Bombardment

    Goblin Bombardment

  • Master of Waves

    Master of Waves

  • Sword of War and Peace

    Sword of War and Peace

  • Terminate

    Terminate

Summary

The game began with all four players developing their mana bases and deploying early ramp and utility creatures. Omnath, Locus of Creation, quickly established board presence with Lotus Cobra and Phantasmal Image copies, enabling explosive mana production and card draw. Korvold, Fae-Cursed King, leveraged sacrifice outlets and card draw to grow quickly, while Zurgo Helmsmasher focused on aggressive equipment and combat damage. Moritte of the Frost used theft effects and elemental synergy, notably stealing Omnath and casting mass token generators like Master of Waves. Key turning points included Omnath's early dominance with mana generation and card draw, which was disrupted when Moritte stole the commander, followed by Ryan's (Korvold) timely termination of Omnath. Trevor (Zurgo) applied pressure through powerful equipment and combat tricks, swinging with Domino Archangel equipped with Hammer of Nazan and Sword of War and Peace. The game featured multiple board interactions such as bounce effects, delays, and the use of Crucible of Worlds to replay lands. Omnath's ability to trigger landfall multiple times was critical, dealing damage and drawing cards, but the board state remained volatile due to removal and disruption. The gameplay highlighted dynamic shifting of board control and resource advantage through synergy and timely removal, with each player attempting to leverage their commanders' strengths to push toward victory.

Description

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Omnath: www.moxfield.com/decks/8npcb-QMIUWekqRfjbZ1pA Korvold: tappedout.net/mtg-decks/jund-vore-dragon Zurgo: tappedout.net/mtg-decks/zurgos-armory-3 Moritte: archidekt.com/decks/1198214#Verbatim

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Music from filmmusic.io: “Danse Macabre” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)