Deck Strategies
Omnath, Locus of Creation
Ramp aggressively with mana dorks like Lotus Cobra to trigger landfall abilities, generating card advantage and dealing incremental damage. The deck leverages multiple colors to control the board and maintain card flow, aiming to win through value and incremental damage from landfall triggers.
Korvold, Fae-Cursed King
Sacrifice permanents to draw cards and grow Korvold’s power, using engines like Catacomb Sifter and Moldervine Reclamation. The deck applies pressure through large creatures and card advantage, winning by overwhelming opponents with a growing threat.
Zurgo Helmsmasher
Aggressively equip Zurgo with powerful equipment like Hammer of Nazan and Sword of War and Peace, pushing for fast, high damage combat. The deck focuses on efficient creatures, equipment synergies, and direct damage to close out games quickly.
Moritte of the Frost
Utilize theft effects to steal opponents’ key permanents while generating elemental tokens and leveraging synergy with cascade and elemental tribal cards. The deck aims to disrupt opponents’ strategies and build a board presence through token generation and control elements.
Gameplay Insights
- 1
Using Lotus Cobra early to ramp into Omnath allowed for explosive mana and card draw, setting up strong landfall triggers.
- 2
Moritte’s theft of Omnath was a game-changing disruption, temporarily removing a major threat and turning it against its owner.
- 3
Ryan’s Korvold capitalized on sacrifice triggers and card draw engines like Catacomb Sifter, steadily growing Korvold and maintaining board presence.
- 4
Trevor equipped Zurgo with Hammer of Nazan and Sword of War and Peace, maximizing combat damage and life gain to pressure opponents effectively.
- 5
Crucible of Worlds was crucial for recurring lands from the graveyard, enabling repeated landfall triggers and synergy with Omnath.
- 6
The use of delay to counter Reflection of Lujara prevented a powerful cascade effect that could have shifted momentum.
- 7
Board wipes and bounce effects were used strategically to disrupt key threats, including bouncing Korvold and key creatures to delay opponents’ development.
- 8
Smothering Tithe generated treasure tokens that accelerated mana production for Zurgo, enabling quick casting of impactful spells and equipment.
Notable Cards
Lotus Cobra
Phantasmal Image
Omnath, Locus of Creation
Korvold, Fae-Cursed King
Catacomb Sifter
Moldervine Reclamation
Sakura-Tribe Elder
Inquisitor's Flail
Smothering Tithe
Crucible of Worlds
Neoform
Goblin Bombardment
Master of Waves
Sword of War and Peace
Terminate
Summary
The game began with all four players developing their mana bases and deploying early ramp and utility creatures. Omnath, Locus of Creation, quickly established board presence with Lotus Cobra and Phantasmal Image copies, enabling explosive mana production and card draw. Korvold, Fae-Cursed King, leveraged sacrifice outlets and card draw to grow quickly, while Zurgo Helmsmasher focused on aggressive equipment and combat damage. Moritte of the Frost used theft effects and elemental synergy, notably stealing Omnath and casting mass token generators like Master of Waves. Key turning points included Omnath's early dominance with mana generation and card draw, which was disrupted when Moritte stole the commander, followed by Ryan's (Korvold) timely termination of Omnath. Trevor (Zurgo) applied pressure through powerful equipment and combat tricks, swinging with Domino Archangel equipped with Hammer of Nazan and Sword of War and Peace. The game featured multiple board interactions such as bounce effects, delays, and the use of Crucible of Worlds to replay lands. Omnath's ability to trigger landfall multiple times was critical, dealing damage and drawing cards, but the board state remained volatile due to removal and disruption. The gameplay highlighted dynamic shifting of board control and resource advantage through synergy and timely removal, with each player attempting to leverage their commanders' strengths to push toward victory.