Is STAX BACK??? - Cedh Gameplay - Atraxa Vs Winota Vs Tymna/Kraum Vs Jetmir thumbnail Blurred backdrop thumbnail
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Is STAX BACK??? - Cedh Gameplay - Atraxa Vs Winota Vs Tymna/Kraum Vs Jetmir

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Jetmir, Nexus of Revels

    Jetmir, Nexus of Revels

    An aggressive creature-based deck focused on pumping attacking creatures with vigilance, trample, and double strike to close out games quickly before opponents stabilize.

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

    Leverages non-human creatures and a stax package to slow opponents while deploying powerful human creatures and triggering Winota’s ability for explosive board presence.

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

    A four-color value and control deck aiming to lock the board under a flying angel and gain card advantage through blink effects and food chain loops.

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver and Kraum, Ludevic's Opus

    A value-centric stax deck using card advantage engines on multiple axes, combined with powerful combos and disruption to control the game and out-resource opponents.

Gameplay Insights

  • 1

    The Jetmir player prioritized aggressive combat phases, using token generation and commander pumps to apply relentless pressure.

  • 2

    Winota’s early mana issues delayed her aggressive starts, but stax elements and human tribal synergy provided a consistent threat to opponents.

  • 3

    Tymna/Kraum maximized disruption with stax pieces like Mystic Remora and Opposition Agent, controlling the pace by taxing spells and stealing key permanents.

  • 4

    Atraxa’s strategy of locking down the board with a large flying angel and recurring value through blink and food chain helped stabilize the game against aggressive decks.

  • 5

    Combat decisions, such as blocking to protect key creatures or flipping Johnny to a planeswalker to remove threats, were pivotal in maintaining board presence.

  • 6

    Several players leveraged treasures and life payments to fuel card draw engines, emphasizing the importance of resource management in cEDH stax matchups.

Notable Cards

  • Jetmir, Nexus of Revels

    Jetmir, Nexus of Revels

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

  • Mystic Remora

    Mystic Remora

  • Archon of Emeria

    Archon of Emeria

  • Opposition Agent

    Opposition Agent

  • Mother of Runes

    Mother of Runes

Gameplay Summary

The game began with all players establishing their early boards and mana bases, with Jetmir and Winota players focusing on assembling aggressive creature threats while Tymna/Kraum and Atraxa aimed for value and control elements.

The Jetmir player leveraged his commander’s ability to rapidly grow and attack with a vigilant, trampling, double-striking creature, applying significant pressure early.

Winota attempted to capitalize on non-human creatures and a stax package to slow opponents while pushing damage with her powerful humans.

Tymna/Kraum utilized card advantage from their commanders and stax elements like Mystic Remora and opposition agents to disrupt opponents.

Atraxa played a more controlling game, aiming to lock down the board under a large flying angel while generating card advantage through blink effects and food chain interactions. Key turning points included multiple combat phases where aggressive attacks forced unfavorable blocks or damage trades, such as Johnny flipping to a planeswalker and removing threats, and the Jetmir player making multiple tokens and sending them into combat to chip away at opponents’ life totals.

The Winota player struggled with mana issues early but recovered to deploy threats like Archon of Emeria and Alexios, pushing damage and triggering Winota’s ability to bring more humans into play.

The Tymna/Kraum player carefully disrupted other players with counterspells and removal, while also gaining incremental advantage through treasures and draws.

The game revolved around managing stax effects and aggressive combat phases, with the Jetmir player’s ability to pump damage and keep pressure was notable.

Ultimately, the board state was a chaotic battlefield of attacking creatures, treasures, and value engines, with each player trying to outpace others through combat damage and resource denial. The game highlights the tension between fast aggressive strategies like Jetmir and Winota and the value/control stax approaches of Tymna/Kraum and Atraxa.

The interplay of token generation, stax pieces, and combat tricks made for a dynamic and interactive match, showcasing how cEDH games often come down to incremental advantages and well-timed disruption.

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