Deck & Commander Strategies

Krang, Master Mind
A mono-blue artifact deck focused on generating artifacts and buffing them to create large, threatening creatures. Uses equipment and artifact synergies to control the board and apply pressure.

Rat King, Verminister
A mono-black rat tribal deck that floods the board with rat tokens and uses graveyard recursion to swarm opponents with multiple copies of creatures, overwhelming through sheer numbers.

Don & Leo, Problem Solvers
An Azorius blink deck that leverages artifact and creature interactions to generate value. Focuses on protecting key pieces and controlling the board with repeated enter-the-battlefield effects.

Raph & Leo, Sibling Rivals
A red-white aggressive deck that goes wide with small creatures and uses their commander's ability to gain additional combat phases, allowing for multiple attack steps in a turn to rapidly reduce opponents' life totals.
Gameplay Insights
- 1
Rat King's ability to create rat tokens and reanimate multiple copies of creatures from the graveyard quickly flooded the board, forcing opponents to respond to a growing threat.
- 2
Crang's use of Master of Aetherium combined with equipment like Doc Ox Tentacles turned a moderate artifact creature into a large, game-threatening attacker.
- 3
Raph & Leo's commander ability enabling additional combat phases allowed for aggressive multi-attack turns, putting significant pressure on opponents early.
- 4
Don & Leo's blink strategy effectively utilized equipment like Lightning Greaves and enter-the-battlefield effects to maintain board control and protect key creatures.
- 5
The synergy between artifact generation and buffs in Crang's deck demonstrated the power of combining equipment with artifact creatures for explosive board states.
Notable Cards
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Rat Colony
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Rat King, Verminister
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Lightning Greaves
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Skullclamp
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Spirited Companion
Gameplay Summary
The game began with players establishing their mana bases and early board presence.
Crang, Master Mind started with artifact generation and synergies, quickly deploying key artifact creatures and equipment to build a formidable board.
Rat King leveraged a swarm of rats with rat colony tokens and graveyard recursion to create an overwhelming flood of creatures.
Don & Leo focused on a blink strategy, utilizing artifact and creature interactions to generate value and control the pace of the game.
Raph & Leo aimed to go wide with small creatures, exploiting their commander's ability to grant additional combat phases for explosive attack sequences. Early turns saw Rat King rapidly populating the board with rat tokens, creating pressure with the ability to reanimate creatures from the graveyard.
Crang efficiently buffed his artifact creatures, turning a large artifact creature into a threatening 10/10 with equipment.
Raph & Leo used their commander's additional combat phases to chip away at opponents, while Don & Leo used blinking to protect key pieces and generate incremental advantage.
A pivotal moment was Crang equipping Doc Ox Tentacles to a large artifact creature, showcasing the deck's power spike.
Throughout the game, players carefully balanced aggression and board development, with the wide swarm of rats and multiple combat phases standing out as major threats.


















