Deck Strategies
Gyrus, Waker of Corpses
Utilizes graveyard recursion to bring back powerful creatures and overwhelm opponents with big threats, leveraging discard outlets and Fauna Shaman to set up the graveyard.
Iroas, God of Victory
Focuses on aggressive combat with token generation, particularly goblins, combined with equipment and combat tricks like Sunforger to control the board and deal steady damage.
Slimefoot, the Stowaway
Generates saproling tokens to create board presence and drain life from opponents through sacrifice triggers, typically supporting a Golgari value and token theme.
The Ur-Dragon
A dragon tribal deck that ramps into large dragons and synergistic effects, generating tokens and using their powerful flying presence to dominate the battlefield.
Gameplay Insights
- 1
Dean's use of Fauna Shaman combined with discard to tutor for key creatures allowed him to set up a lethal board quickly by filling the graveyard and resurrecting threats with Gyrus.
- 2
Victor maximized token value by repeatedly generating goblins with Legion Warboss and Anointed Procession, then leveraging Skullclamp to draw cards from token deaths, maintaining strong card flow.
- 3
Kyle effectively used The Ur-Dragon’s dragon tribal synergy to maintain pressure with multiple dragons and dragon tokens, while also benefiting from ramp and card draw through Frontier Siege.
- 4
The final winning sequence hinged on Victor equipping Sunforger to a token and casting key removal spells like Swords to Plowshares to eliminate Dean’s major threats and clearing the path for lethal combat damage.
- 5
Control of the graveyard and recursion proved critical, as Gyrus’s ability to bring back creatures each combat phase created repeated lethal threats that opponents had to answer quickly.
Notable Cards
Master of Cruelties
Lord of Extinction
Fauna Shaman
Legion Warboss
Anointed Procession
Sunforger
Swords to Plowshares
Noxious Gearhulk
Chromatic Lantern
Skullclamp
Summary
The game featured a four-player Commander match with Gyrus, Waker of Corpses; Iroas, God of Victory; Slimefoot, the Stowaway; and The Ur-Dragon as the commanders. Early turns saw players developing their mana bases and setting up synergies. Dean, piloting Gyrus, leveraged Fauna Shaman and discard outlets to fill his graveyard and then used Gyrus’s ability to resurrect impactful creatures such as Master of Cruelties and Lord of Extinction. This aggressive resurrection strategy allowed Dean to deal lethal commander damage and push opponents to low life totals. Meanwhile, Kyle on The Ur-Dragon used dragon tribal synergies, casting multiple dragons and generating tokens, slowly building board presence. Victor, playing Iroas, focused on aggressive goblin token generation with Legion Warboss and Anointed Procession, applying consistent pressure and card draw through Skullclamp combos on tokens. The turning point of the game came when Dean successfully attacked with Gyrus and a resurrected Master of Cruelties, dropping an opponent to one life and setting up a lethal board state. Despite aggressive board states from Kyle and Victor, Dean maintained control with big creatures and value recursion. However, Victor managed to stabilize and finish the game by casting Sunforger, equipping it to a goblin token, and using Swords to Plowshares to remove Dean’s key creatures before swinging in with haste creatures to close out the game. The game showcased the power of graveyard recursion, token synergy, and efficient removal in a multiplayer Commander setting.