Deck Strategies
Yuriko, the Tiger's Shadow
A ninja tribal deck focused on dealing damage through ninjutsu triggers and milling opponents with evasive creatures, leveraging Yuriko’s ability to turn unblocked damage into card advantage and direct damage.
Malcolm, Keen-Eyed Navigator
An aggressive pirate deck that applies early pressure through creatures like Ragavan and Thieves' Guild Enforcer, aiming to disrupt opponents via milling and quick damage, capitalizing on incremental resource denial.
Vial Smasher the Fierce
A spell-slinging deck focused on dealing damage based on the cost of spells cast, combined with disruption and tempo plays to control the board while chipping away at opponents’ life totals.
Stella Lee, Wild Card
A control-combo hybrid utilizing wheels and card draw engines like Ristic Study, leveraging tutors such as Vampiric Tutor and wheel effects to assemble combo pieces or overwhelm opponents with card advantage.
Tevesh Szat, Doom of Fools
A control-oriented deck that uses Tevesh’s ability to manipulate opponents’ hands and graveyards, combining discard, mill, and recursion effects to control the game state and eventually win through value or combo.
Kraum, Ludevic's Opus
A spell-heavy deck that leverages Kraum’s ability to draw cards and deal damage, focusing on controlling the board through counterspells and burn spells, aiming for incremental advantage and eventual lethal damage.
Gameplay Insights
- 1
The players heavily leveraged wheel effects combined with card draw and tutors to maintain a steady flow of resources despite disruption.
- 2
Force of Will and Flusterstorm were critical in countering key spells, preventing any one player from gaining a decisive advantage early on.
- 3
Repeated graveyard recursion and tutors prolonged the game and prevented board states from stabilizing, leading to a stalemate scenario.
- 4
Early aggressive plays by Malcolm and Yuriko created pressure but were mitigated by the control and combo elements in the Stella and Tevesh decks.
- 5
The interplay between mana acceleration, disruption, and card advantage engines defined the pacing of the game, showcasing the complexity of cEDH multiplayer interactions.
Notable Cards
Ragavan, Nimble Pilferer
Thieves' Guild Enforcer
Vampiric Tutor
Wheel of Fortune
Crimson Wisps
Force of Will
Flusterstorm
Dockside Extortionist
Grim Monolith
Summary
The game began with players developing their mana bases and early board presence, including a Ragavan and various mana rocks. Early interactions involved milling and minor damage exchanges, with aggressive plays from Malcolm and Yuriko players attempting to apply pressure. As the game progressed, players utilized tutors and wheel effects to dig for critical pieces, including Vampiric Tutor and Wheel of Fortune. A key moment was the extensive use of wheel effects combined with card advantage engines like Ristic Study and Crimson Wisps, allowing the Stella player to maintain a strong hand and board presence despite disruption. The interaction between wheel effects and disruption spells such as Force of Will and Flusterstorm played a major role in stalling the game. The inevitability of graveyard recursion and tutors led to repeated threats returning to the battlefield, but the players struggled to find a decisive win condition due to constant interaction and resource denial. Eventually, the game ended with the players acknowledging the difficulty in breaking through the stalemate, signaling a brutal and tightly contested match without a clear winner within the footage shown.