Deck Strategies
Yuriko, the Tiger's Shadow
Utilizes ninjutsu and unblockable creatures to deal damage through combat tricks and triggers that reveal and capitalize on high-impact cards from the top of the library, aiming to close out games with incremental commander damage and evasive threats.
Xyris, the Writhing Storm
Focuses on generating and sacrificing snake tokens each turn to deal damage to all opponents, leveraging sacrifice outlets and incremental damage to win through attrition and board control.
Krark, the Thumbless
Relies on random spell copying and chaotic effects to generate value and disrupt opponents, often aiming for explosive turns through spell duplication and synergy with artifacts and instants.
Thrasios, Triton Hero
Presents a balanced midrange control approach with card selection and ramp, leveraging scry and draw effects to assemble combos or incremental advantage, often paired with other commanders for combo finishes.
Thalia and The Gitrog Monster
Combines disruption and value, using stax elements and land-based synergies to control the board while generating card advantage through dredge and sacrifice mechanics, aiming to grind out opponents.
Gameplay Insights
- 1
The repeated casting and bouncing of commanders and key creatures created a dynamic board state that allowed for multiple triggers and value generation each turn.
- 2
Players effectively used bounce effects to disrupt opponents' board development while triggering their own enter-the-battlefield abilities for card draw and advantage.
- 3
The use of Mental Misstep and Mystic Remora slowed down the game and made players carefully consider each spell cast, adding layers of interaction and counterplay.
- 4
Casting Temporal Trespass was a game-changing move that eliminated a threatening opponent at a critical juncture, demonstrating the power of high-impact spells in cEDH.
- 5
Token generation from Xyris was leveraged not only for damage but also as a resource for various synergies and stax elements, showing the versatility of sacrifice token strategies.
Notable Cards
Mystical Tutor
Temporal Trespass
Mystic Remora
Mental Misstep
Crop Rotation
Ragavan, Nimble Pilferer
Tetsuko Umezawa, Fugitive
Summary
The game began with players developing their boards and setting up initial resource bases, including mana acceleration and early creatures like Ornithopter and Fairy Seer to generate card advantage and triggers. Early interactions featured bounce effects and various enter-the-battlefield triggers, with players carefully managing their hands and board states to maintain tempo. The presence of multiple Mystic Remora and Mental Misstep spells created a complex interaction space that slowed down some of the more explosive plays. A pivotal moment occurred when one player cast powerful spells such as Temporal Trespass, which led to the elimination of a key opponent, significantly shifting the power balance. The game saw strategic use of bounce effects and repeated casting of commanders to generate value and disrupt opponents. The win condition centered around generating incremental advantage through token production (snakes from Xyris), repeated triggers from creatures like Misblade Shinobi, and leveraging card draw and discard synergies. Despite tight interactions and multiple board states resetting, the players remained engaged in tactical combat and resource denial, with the game eventually progressing toward a win by lethal commander damage or combo finish enabled by the accumulated advantage in board presence and mana resources.