FALLS FEAT. WE CAME AS ROMANS/FIT FOR A KING - cEDH S26E5 - KRARK/THRAS v XYRIS v YURIKO v GIT/THAL thumbnail Blurred backdrop thumbnail
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FALLS FEAT. WE CAME AS ROMANS/FIT FOR A KING - cEDH S26E5 - KRARK/THRAS v XYRIS v YURIKO v GIT/THAL

Veil of Death MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Utilizes ninjutsu and unblockable creatures to deal damage through combat tricks and triggers that reveal and capitalize on high-impact cards from the top of the library, aiming to close out games with incremental commander damage and evasive threats.

  • Xyris, the Writhing Storm

    Xyris, the Writhing Storm

    Focuses on generating and sacrificing snake tokens each turn to deal damage to all opponents, leveraging sacrifice outlets and incremental damage to win through attrition and board control.

  • Krark, the Thumbless

    Krark, the Thumbless

    Relies on random spell copying and chaotic effects to generate value and disrupt opponents, often aiming for explosive turns through spell duplication and synergy with artifacts and instants.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Presents a balanced midrange control approach with card selection and ramp, leveraging scry and draw effects to assemble combos or incremental advantage, often paired with other commanders for combo finishes.

  • Thalia and The Gitrog Monster

    Thalia and The Gitrog Monster

    Combines disruption and value, using stax elements and land-based synergies to control the board while generating card advantage through dredge and sacrifice mechanics, aiming to grind out opponents.

Gameplay Insights

  • 1

    The repeated casting and bouncing of commanders and key creatures created a dynamic board state that allowed for multiple triggers and value generation each turn.

  • 2

    Players effectively used bounce effects to disrupt opponents' board development while triggering their own enter-the-battlefield abilities for card draw and advantage.

  • 3

    The use of Mental Misstep and Mystic Remora slowed down the game and made players carefully consider each spell cast, adding layers of interaction and counterplay.

  • 4

    Casting Temporal Trespass was a game-changing move that eliminated a threatening opponent at a critical juncture, demonstrating the power of high-impact spells in cEDH.

  • 5

    Token generation from Xyris was leveraged not only for damage but also as a resource for various synergies and stax elements, showing the versatility of sacrifice token strategies.

Notable Cards

  • Mystical Tutor

    Mystical Tutor

  • Temporal Trespass

    Temporal Trespass

  • Mystic Remora

    Mystic Remora

  • Mental Misstep

    Mental Misstep

  • Crop Rotation

    Crop Rotation

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Tetsuko Umezawa, Fugitive

    Tetsuko Umezawa, Fugitive

Gameplay Summary

The game began with players developing their boards and setting up initial resource bases, including mana acceleration and early creatures like Ornithopter and Fairy Seer to generate card advantage and triggers.

Early interactions featured bounce effects and various enter-the-battlefield triggers, with players carefully managing their hands and board states to maintain tempo.

The presence of multiple Mystic Remora and Mental Misstep spells created a complex interaction space that slowed down some of the more explosive plays. A pivotal moment occurred when one player cast powerful spells such as Temporal Trespass, which led to the elimination of a key opponent, significantly shifting the power balance.

The game saw strategic use of bounce effects and repeated casting of commanders to generate value and disrupt opponents.

The win condition centered around generating incremental advantage through token production (snakes from Xyris), repeated triggers from creatures like Misblade Shinobi, and leveraging card draw and discard synergies.

Despite tight interactions and multiple board states resetting, the players remained engaged in tactical combat and resource denial, with the game eventually progressing toward a win by lethal commander damage or combo finish enabled by the accumulated advantage in board presence and mana resources.

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