Deck Strategies
Anje Falkenrath
Utilizes Madness mechanics to discard cards from hand, triggering value and enabling aggressive, fast-paced damage through vampiric haste creatures and card filtering.
Estrid, the Masked
An enchantment-focused deck that creates protective aura tokens with totem armor, untaps enchanted permanents for value, and aims to bring back enchantments from the graveyard for sustained board presence.
Galea, Kindler of Hope
Aggressive enchantress deck that allows casting auras and equipment from the top of the library, including free attachments of equipment to creatures, supporting a proactive and resilient battlefield.
Dihada, Binder of Wills
Leverages legendary creatures with a planeswalker who grants protection and card advantage, generates treasure tokens, and can steal all non-land permanents temporarily, enabling explosive board swings and control.
Gameplay Insights
- 1
Anje Falkenrath's ability to discard Madness cards and immediately untap to draw allowed for early card filtering and aggressive tempo plays.
- 2
Estrid's creation of totem armor aura tokens provided resilient protection for key enchantments, enabling sustained value over multiple turns.
- 3
Galea's unique ability to cast auras and equipment from the top of the library and attach equipment without additional costs increased board development speed and efficiency.
- 4
Dihada's planeswalker abilities, especially her ultimate that temporarily took control of all non-land permanents with haste, offered a powerful late-game swing potential that could decisively shift board control.
Notable Cards
Anje Falkenrath
Estrid, the Masked
Galea, Kindler of Hope
Dihada, Binder of Wills
Mortuary Mire
Seaside Citadel
Terramorphic Expanse
Command Tower
Arcane Signet
Summary
The game began with players deploying mana sources and setting up their boards, with each commander showcasing their unique abilities and strategies. Jim's Anje Falkenrath leveraged Madness mechanics to gain card advantage early, focusing on discarding and drawing cards to fuel aggressive plays. Estrid, the Masked, piloted by Kathleen, centered around enchantments, generating totem armor tokens to protect her permanents and aiming to resurrect enchantments from the graveyard with her ultimate ability. Galea, Kindler of Hope, also enchantment-focused, sought to cast auras and equipment from the top of her library to maintain continuous board presence and enhance creatures. Serge's Dihada, Binder of Wills, was a powerful planeswalker deck built around legendary creatures, with a suite of protective and value-generating abilities, including granting vigilance, lifelink, and indestructibility, drawing legendary cards, and a game-changing ultimate that temporarily commandeers all non-land permanents on the battlefield.