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Feather vs Yuriko vs Bruna vs Lord Windgrace EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Lord Windgrace

    Lord Windgrace

    Leverages land destruction and recursion to generate massive mana and card advantage, aiming to dominate the board with powerful spells and token generation.

  • Feather, the Redeemed

    Feather, the Redeemed

    Focuses on casting instant and sorcery spells repeatedly by returning them to hand with combat damage, combined with equipping artifacts to protect and enhance Feather.

  • Bruna, Light of Alabaster

    Bruna, Light of Alabaster

    Utilizes equipment and aura enchantments to buff Bruna for efficient combat damage, aiming for a strong, evasive attacker supported by protection and card draw.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Employs ninjutsu and evasive creatures to deal damage stealthily, triggering card draws and controlling the game through incremental advantage and artifact ramp.

Gameplay Insights

  • 1

    Said used Carpet of Flowers and Cabal Coffers to generate overwhelming mana early, enabling multiple high-impact spells and board wipes.

  • 2

    Joey’s repeated use of Magnetic Theft to steal and reuse opponents’ equipment disrupted their attack plans and protected Feather.

  • 3

    Max’s use of equipment like Lightning Greaves and Swiftfoot Boots allowed Bruna to become a consistent threat, though he was vulnerable to targeted removal.

  • 4

    Lord Windgrace’s ultimate was pivotal, clearing multiple threats while generating board presence with cat tokens, swinging momentum decisively.

  • 5

    Yuriko’s reliance on artifact ramp and Scroll Rack helped mitigate a slow start, though he struggled to impact the board as effectively as other players.

  • 6

    The interaction between Feather’s spell recursion and artifact protection created a resilient commander that pressured opponents steadily throughout the game.

Notable Cards

  • Cabal Coffers

    Cabal Coffers

  • Carpet of Flowers

    Carpet of Flowers

  • Magnetic Theft

    Magnetic Theft

  • Smothering Tithe

    Smothering Tithe

  • Lightning Greaves

    Lightning Greaves

  • Swiftfoot Boots

    Swiftfoot Boots

  • Scroll Rack

    Scroll Rack

  • Electrostatic Field

    Electrostatic Field

  • Beast Within

    Beast Within

  • Pernicious Deed

    Pernicious Deed

Summary

The game started with a balanced mana development and early board presence, with each player setting up their respective strategies. Max on Bruna focused on assembling equipment and enchantments to buff his commander for potent combat damage. Said on Lord Windgrace leveraged his land-based synergies, generating vast amounts of mana through Cabal Coffers and Sylvan Caryatid, enabling him to cast powerful spells and utilize his ultimate. Joey piloted Feather, the Redeemed, aiming to cast instant and sorcery spells alongside equipment to maximize value and damage output. Jameson, playing Yuriko, the Tiger's Shadow, sought to trigger ninjutsu and evasive damage through stealthy attacks and card draw, supported by artifact ramp like Chromatic Lantern and mana rocks. A key turning point was Said's mass mana generation and board wipes, such as casting Hullbreach to destroy key artifacts and enchantments, significantly disrupting Max and Joey’s tempo. Said also used Lord Windgrace's ultimate to clear the board while generating cat tokens, shifting the board state in his favor. Joey repeatedly used magnetic theft to disrupt opponent’s equipment and maintain Feather's protection and utility. Max tried to capitalize on synergy between his creatures and equipment, utilizing cards like Lightning Greaves, Swiftfoot Boots, and Smothering Tithe to keep pace. Jameson struggled to maintain momentum but managed to use Scroll Rack to manipulate his draws and stay in the game. The game saw several exchanges of removal and disruption, with Feather and Lord Windgrace decks controlling the board through targeted destruction and tempo plays, while Bruna sought to push through damage with equipment-enhanced creatures. Yuriko's stealth and ninjutsu tactics provided pressure but faced difficulty in stabilizing. The game’s win condition leaned on Lord Windgrace’s overwhelming mana advantage and board presence, combined with Feather’s recurring spell casts and equipment plays, indicating a dynamic game of attrition and strategic disruption among four distinct archetypes.

Description

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Feather: tappedout.net/mtg-decks/feathers-spells Lord Windgrace: tappedout.net/mtg-decks/rain-fire-1 Bruna: tappedout.net/mtg-decks/23-04-19-Ivk-bruna Yuriko: tappedout.net/mtg-decks/where-the-fuck-did-you-come-from

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Music from filmmusic.io: “Toccata and Fugue in D Minor” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)