Commander's Conclave: 16 - EDH Gameplay - Iroas, Alela, Xenagos, Rin and Seri thumbnail Blurred backdrop thumbnail
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Commander's Conclave: 16 - EDH Gameplay - Iroas, Alela, Xenagos, Rin and Seri

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Alela, Artful Provocateur

    Alela, Artful Provocateur

    Control-oriented deck that produces fairy tokens and plays enchantments and artifacts to boost board presence and gain card advantage, using anthem effects to make tokens stronger.

  • Rin and Seri, Inseparable

    Rin and Seri, Inseparable

    A tribal cats and dogs deck that uses lords and synergy to flood the board with creatures, focusing on protecting them and generating incremental advantages through tribal buffs.

  • Xenagos, God of Revels

    Xenagos, God of Revels

    A ramp and big creature deck that aims to make large dragons and use Xenagos's ability to grant haste and huge power boosts for explosive combat phases.

  • Iroas, God of Victory

    Iroas, God of Victory

    Aggro-focused Boros deck leveraging menace and damage prevention abilities to push through combat damage with tokens and creatures, overwhelming opponents with synergy and incremental pressure.

Gameplay Insights

  • 1

    The use of Garruk's Uprising by Rin and Seri helped generate card draw whenever large creatures entered the battlefield, accelerating the tribal strategy.

  • 2

    Edward’s ramp enabled him to cast Thunderbreak Regent early, triggering multiple card draw effects and setting up for powerful dragon plays.

  • 3

    Brandon’s Iroas prevented damage to attacking creatures, making his aggressive creatures much harder to block and kill, enabling more consistent damage output.

  • 4

    Lee’s use of enchantments like Guardian Project provided steady card advantage, crucial for maintaining control while building a strong fairy board.

  • 5

    The early interaction with Vanishing Light to exile a key threat showed the importance of targeted removal in slowing down aggressive or synergistic decks.

Notable Cards

  • Guardian Project

    Guardian Project

  • Garruk's Uprising

    Garruk's Uprising

  • Thunderbreak Regent

    Thunderbreak Regent

  • Righteous Valkyrie

    Righteous Valkyrie

  • Sword of Hearth and Home

    Sword of Hearth and Home

Gameplay Summary

The game started with players developing their board states and setting up synergies around their commanders' themes.

Lee, piloting Alela, Artful Provocateur, focused on building a fairy and enchantment-based control strategy, leveraging anthem effects and token production.

Phu, with Rin and Seri, Inseparable, aimed to flood the board with cats and dogs, supported by powerful lords and tribal synergies to protect and buff his creatures.

Edward brought back Xenagos, God of Revels, seeking to generate huge dragons and capitalize on his ability to grant haste and massive power boosts for big swings.

Brandon, playing Iroas, God of Victory, concentrated on aggressive creature strategies with menace and damage prevention, planning to overwhelm opponents with tokens and combat tricks.

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