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Kinnan vs Tayam vs Yisan vs Blue Farm - Tournament EDH (TPM & Salt City) - Pod 6 Round 3

The Mind Over Meta

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Ramp aggressively with mana dorks and mana rocks to cast big spells quickly, leveraging graveyard hate to disrupt opponents while aiming to generate value through activated abilities and eventually overwhelm with large creatures or combos.

  • Tayam, Luminous Enigma

    Tayam, Luminous Enigma

    Control the board with spells and creatures that can interact defensively, while using utility creatures and incremental value to stabilize and eventually deploy resilient threats that can exploit locked board states.

  • Yisan, the Wanderer Bard

    Yisan, the Wanderer Bard

    Use Yisan's ability to tutor and deploy creatures incrementally, building a toolbox of creatures to control and win through a combination of value creatures and combat damage, adapting to the evolving board state.

  • Kraum, Ludevic's Opus

    Kraum, Ludevic's Opus

    Leverage Kraum's prowess to draw cards and apply pressure with evasive creatures, combining card advantage and aggressive attacks to chip away at opponents while maintaining control elements.

  • Tymna the Weaver

    Tymna the Weaver

    Utilize combat damage to draw cards and maintain hand advantage, focusing on building a wide board of creatures and attacking frequently to pressure opponents while selecting efficient creatures to support the overall game plan.

Gameplay Insights

  • 1

    Playing Soulless Jailer early effectively shut down noncreature spells from graveyards, hindering graveyard strategies and forcing players to find alternative lines of play.

  • 2

    Curse Totem locked opponents out of activated abilities, severely limiting interaction and forcing players to rely on combat and non-activated abilities, which created a tense stalemate.

  • 3

    Gavin Township's ability was pivotal in mana ramp and board development under the Curse Totem lock, enabling players to slowly build advantage despite restrictions.

  • 4

    Players coordinated attacks strategically, focusing on pressuring the player most capable of breaking the lock while preserving their own resources due to limited interaction options.

  • 5

    Chain of Vapor was considered as a key removal to break Curse Totem, highlighting the importance of timing and resource management in a constrained game state.

Notable Cards

  • Soulless Jailer

    Soulless Jailer

  • Elvish Mystic

    Elvish Mystic

  • Sphere of Resistance

    Sphere of Resistance

  • Chain of Vapor

    Chain of Vapor

  • Manglehorn

    Manglehorn

  • Tymna the Weaver

    Tymna the Weaver

  • Yisan, the Wanderer Bard

    Yisan, the Wanderer Bard

Summary

The game began with players establishing their mana bases and early board presence, including Kinnan deploying graveyard hate with Soulless Jailer to disrupt noncreature spells from graveyards. Early interaction included Curse Totem locking down activated abilities, severely limiting players' options and slowing the game pace. Despite the restrictions, players developed their boards with elves, mana ramp, and utility creatures, aiming to outmaneuver each other through incremental advantage. A pivotal moment involved the repeated use of Gavin Township's ability, which allowed for significant mana accumulation and board development under the constraints of Curse Totem and Soulless Jailer. Players carefully weighed attacking and defending, knowing that the locked board state could rapidly shift if one player broke the lock. The game revolved around managing resources under these constraints, with attempts to dismantle Curse Totem and leverage activated abilities for advantage. The win condition appeared to hinge on breaking the lock on activated abilities and deploying key combos or overwhelming board presence, but the game was still in a tense stalemate with players cautiously maneuvering for a decisive edge.

Description

Warning: Actual Tournament Gameplay. Players may draw games.

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Deck Lists: Starting Hand 1st 7 - Kinnan: moxfield.com/decks/TPVw0IJ-40-8gqv4-dH33Q Starting Hand 2ns 7 -Tayam: moxfield.com/decks/xdb9zpLoNUO-hXhSj1c7dA Starting Hand 1st 7 - Yisan: moxfield.com/decks/KpRAdl0IaUeW8TAgA9YCDg Starting Hand 5 - Blue Farm: moxfield.com/decks/qwUkXiRylUa7JnmbVCLJcQ

Salt City Tournament 25 Jan 25 - edhtop16.com/tournament/yzIECywA21eYlSpkHV2r-1736223739742