Deck Strategies
Kinnan, Bonder Prodigy
Ramp aggressively with mana dorks and mana rocks to cast big spells quickly, leveraging graveyard hate to disrupt opponents while aiming to generate value through activated abilities and eventually overwhelm with large creatures or combos.
Tayam, Luminous Enigma
Control the board with spells and creatures that can interact defensively, while using utility creatures and incremental value to stabilize and eventually deploy resilient threats that can exploit locked board states.
Yisan, the Wanderer Bard
Use Yisan's ability to tutor and deploy creatures incrementally, building a toolbox of creatures to control and win through a combination of value creatures and combat damage, adapting to the evolving board state.
Kraum, Ludevic's Opus
Leverage Kraum's prowess to draw cards and apply pressure with evasive creatures, combining card advantage and aggressive attacks to chip away at opponents while maintaining control elements.
Tymna the Weaver
Utilize combat damage to draw cards and maintain hand advantage, focusing on building a wide board of creatures and attacking frequently to pressure opponents while selecting efficient creatures to support the overall game plan.
Gameplay Insights
- 1
Playing Soulless Jailer early effectively shut down noncreature spells from graveyards, hindering graveyard strategies and forcing players to find alternative lines of play.
- 2
Curse Totem locked opponents out of activated abilities, severely limiting interaction and forcing players to rely on combat and non-activated abilities, which created a tense stalemate.
- 3
Gavin Township's ability was pivotal in mana ramp and board development under the Curse Totem lock, enabling players to slowly build advantage despite restrictions.
- 4
Players coordinated attacks strategically, focusing on pressuring the player most capable of breaking the lock while preserving their own resources due to limited interaction options.
- 5
Chain of Vapor was considered as a key removal to break Curse Totem, highlighting the importance of timing and resource management in a constrained game state.
Notable Cards
Soulless Jailer
Elvish Mystic
Sphere of Resistance
Chain of Vapor
Manglehorn
Tymna the Weaver
Yisan, the Wanderer Bard
Summary
The game began with players establishing their mana bases and early board presence, including Kinnan deploying graveyard hate with Soulless Jailer to disrupt noncreature spells from graveyards. Early interaction included Curse Totem locking down activated abilities, severely limiting players' options and slowing the game pace. Despite the restrictions, players developed their boards with elves, mana ramp, and utility creatures, aiming to outmaneuver each other through incremental advantage. A pivotal moment involved the repeated use of Gavin Township's ability, which allowed for significant mana accumulation and board development under the constraints of Curse Totem and Soulless Jailer. Players carefully weighed attacking and defending, knowing that the locked board state could rapidly shift if one player broke the lock. The game revolved around managing resources under these constraints, with attempts to dismantle Curse Totem and leverage activated abilities for advantage. The win condition appeared to hinge on breaking the lock on activated abilities and deploying key combos or overwhelming board presence, but the game was still in a tense stalemate with players cautiously maneuvering for a decisive edge.