Deck Strategies
Queen Marchesa
Control the board by maintaining the monarch status, using aristocrat synergies and disruption spells to protect the throne and chip away at opponents.
Kumena, Tyrant of Orazca
Ramp quickly with merfolk synergy, use creatures to draw cards and control the board, and leverage growing rights and hitler monk to flip powerful effects and dominate the midgame.
Trynn, Champion of Freedom // Silvar, Devourer of the Free
Generate tokens, apply pressure through aggressive attacks, and capitalize on sacrifice and life-drain synergies to whittle down opponents while drawing cards.
Lord Windgrace
Utilize landfall triggers, graveyard recursion, and land-based token generation to build a resilient and powerful board presence.
Gameplay Insights
- 1
Calvin's Marchesa deck prioritized becoming the monarch early, gaining incremental card advantage and protecting the throne with deterrents like Ghostly Prison and removal spells.
- 2
Adrian's Kumena deck used Kiora's Follower multiple times to untap key lands for ramp and card draw, accelerating his board development and enabling various powerful plays such as leveling Enclave Chronologist.
- 3
Foley leveraged token generation with Silvar and Trynn, using aristocrat staples like Bastion of Remembrance and Judith the Scourge Diva to drain life and maintain board control.
- 4
Iden's Lord Windgrace deck focused on land recursion and token generation, repeatedly cracking fetch lands to trigger Titania's ability and generate large elemental tokens.
- 5
A key moment was Foley's use of Shared Animosity to significantly boost attacking damage, threatening lethal swings while opponents scrambled to respond.
- 6
Removal spells such as Pongify targeting Marchesa forced re-zoning and token generation, disrupting Calvin’s momentum but also creating new blockers.
- 7
Calvin’s timely Chaos Warp denied Adrian’s theft of Skullclamp, preventing card draw and maintaining board control.
- 8
Iden’s use of Crucible of Worlds to replay lands accelerated landfall triggers and token production, establishing a strong late-game board state.
Notable Cards
Queen Marchesa
Kumena, Tyrant of Orazca
Trynn, Champion of Freedom
Silvar, Devourer of the Free
Lord Windgrace
Ghostly Prison
Bastion of Remembrance
Judith, the Scourge Diva
Titania, Protector of Argoth
Crucible of Worlds
Shared Animosity
Skullclamp
Pongify
Chaos Warp
Summary
The game started with a typical development phase, where players set up their mana bases and early board presence. Queen Marchesa quickly established herself as the monarch, leveraging her ability to gain advantage through card draw and control. Kumena, Tyrant of Orazca focused on building a board with merfolk creatures and efficiently ramping with cards like Kiora's Follower and Enclave Chronologist, aiming to leverage synergy with growing rights and hitler monk for card advantage and board presence. Foley's paired commanders Silvar and Trynn utilized token generation and aristocrat-style sacrifice outlets like Bastion of Remembrance and Judith, the Scourge Diva, to control the board and drain opponents' life totals. Meanwhile, Lord Windgrace played a landfall and graveyard recursion style deck, using cards like Titania, Protector of Argoth, and Crucible of Worlds to generate powerful land-based tokens and overwhelming board states.