Deck & Commander Strategies
Azusa, Lost but Seeking
Ramp aggressively by playing multiple lands per turn to generate large mana resources quickly. Utilize landfall synergies and utility lands to control the board and deploy threats, aiming for a grindy value game or overwhelming the opponent through mana advantage.
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
Leverage historic reanimation and storm combos to quickly assemble game-ending combinations. Use tutors like Profane Tutor and spells like Exhume and Broodlord to reanimate powerful creatures and generate storm counts, aiming to win in a single explosive turn.
Gameplay Insights
- 1
The reanimator deck’s use of tutors and graveyard recursion created significant combo threats, forcing Azusa to rely on graveyard hate cards and disruption.
- 2
Azusa’s mana acceleration and multiple land drops per turn provided crucial resources to maintain interaction and pressure despite the opponent’s explosive potential.
- 3
Sideboard cards like Stone of Erech were pivotal in countering graveyard strategies but could not fully negate the reanimator deck’s combo resilience.
- 4
The strategic sequencing of land plays, including utility lands that gain additional benefits, was essential for Azusa to keep pace with the combo deck’s speed.
- 5
Both players balanced aggression with caution, as the reanimator deck risked losing progress if disrupted early, while Azusa needed to survive the early combo attempts to reach a grindy midgame.
Notable Cards
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Azusa, Lost but Seeking
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Emet-Selch, Unsundered // Hades, Sorcerer of Eld
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Broodlord
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Profane Tutor
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Exhume
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Stone of Erech
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Planar Nexus
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Gemstone Caverns
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Crop Rotation
Gameplay Summary
The game featured a clash between a green ramp and landfall-focused Azusa deck and a blue-black historic reanimator and storm combo deck led by Emet-Selch.
Early on, the reanimator player set up graveyard-based combos including Broodlord and Exhume interactions, aiming to quickly assemble a win condition through reanimation and storm.
The Azusa player focused on ramping aggressively with lands like Gemstone Caverns and strategic land drop sequencing to enable Azusa’s ability to accelerate mana and deploy threats. A key turning point was when the reanimator player resolved powerful tutors and combo pieces such as Profane Tutor and Broodlord, threatening to quickly end the game.
However, Azusa's deck included sideboard cards like Stone of Erech and various hate pieces intended to disrupt graveyard synergy, although the matchup appeared difficult.
The Azusa player attempted to stabilize by leveraging the mana advantage from multiple lands, including utility lands like Planar Nexus and Tower, to maintain pressure and interaction.
Despite the reanimator deck's explosive potential, the game evolved into a battle of resource management and disruption, with Azusa trying to leverage landfall triggers and mana acceleration to keep pace and counter the fast combo lines.