Deck Strategies
Tatyova, Benthic Druid
Focus on landfall triggers to generate card draw, life gain, and board presence, utilizing ramp and token generation to overwhelm opponents.
Ghalta, Primal Hunger
Ramp heavily to cast large creatures cheaply and leverage card draw spells like Soul’s Majesty to maintain hand advantage and apply pressure.
Unesh, Criosphinx Sovereign
Build a Sphinx tribal deck using artifact ramp and card draw to control the board and generate value from Sphinxes.
Taigam, Ojutai Master
Control the game with bounce spells, enchantments, and equipment to disrupt opponents while gaining incremental advantages through spells with rebound.
Gameplay Insights
- 1
Armen’s use of fetch lands and recursion with Ramunap Excavator maximized landfall triggers and card draw, enabling sustained resource advantage.
- 2
Pat’s overload of Cyclonic Rift was a critical board reset that disrupted multiple players but left his board intact, shifting the game tempo.
- 3
Andrew’s timely use of Imprisoned in the Moon and Sword of the Godhead on key threats slowed down opponents and provided life gain, showing effective control play.
- 4
Roxy’s repeated casting of Soul’s Majesty demonstrated a powerful draw engine that helped maintain pressure despite disruption.
- 5
Armen’s Green Sun’s Zenith to fetch Reclamation Sage was a pivotal response to enchantment-based disruption, protecting his board state.
- 6
The interaction between control elements (bounce, removal) and ramp/combo strategies kept the game dynamic and prevented any single player from dominating early.
Notable Cards
Soul's Majesty
Cyclonic Rift
Rampaging Baloths
Ancient Tomb
Imprisoned in the Moon
Green Sun's Zenith
Swords to Plowshares
Thought Vessel
Summary
The game opened with all players ramping aggressively, setting up their mana bases and early board presence. Armen, piloting Tatyova, focused on landfall and card draw synergy, establishing a solid board with creatures like Rampaging Baloths and Uyo, while also generating Beast tokens. Roxy’s Ghalta deck ramped heavily to cast large threats like Ghalta and repeatedly cast Soul’s Majesty to draw cards. Pat, on Unesh, leveraged Sphinx tribal synergies and artifact acceleration, including Ancient Tomb and Cage Sun, to generate mana and card advantage. Andrew’s Taigam deck played a control-heavy game with enchantments like Imprisoned in the Moon and equipment such as Sword of the Godhead, aiming to disrupt opponents and gain incremental advantages. Key turning points included Pat’s overload of Cyclonic Rift, which nearly reset the board but spared his own permanents, forcing others to rebuild. Armen’s repeated land drops and fetch land recursion allowed him to outpace opponents in card advantage and board presence. Roxy’s multiple recasts of Soul’s Majesty helped her refill her hand and maintain pressure. Control interactions such as Andrew’s bounce spells and targeted removal kept the pace dynamic. The game showed a clash between ramp/combo potential and control disruption, with Armen’s Tatyova deck demonstrating resilience through consistent landfall triggers and token generation, while Roxy’s Ghalta remained a looming threat due to her powerful late-game creatures. The summary ends with the game escalating as players continue to develop their boards and execute their strategies.