Deck Strategies
Yuriko, the Tiger's Shadow
Utilizes ninjutsu to deal combat damage and trigger multiple effects that draw cards and discard opponents’ resources, aiming to control the game and win through incremental damage and value generation.
Flubs, the Fool
Leverages artifact synergies and treasure generation to ramp quickly and deploy efficient threats, controlling the board while setting up for a combo finish.
Edward Kenway
Focuses on artifact and pirate synergies with treasure tokens to accelerate mana production and apply pressure through aggressive creatures and tactical disruption.
Tymna the Weaver & Kraum, Ludevic's Opus
Combines Tymna’s card draw from combat damage with Kraum’s card draw and counterspell utility to maintain a strong hand presence and control the board, aiming to close the game through efficient creatures and combo elements.
Gameplay Insights
- 1
Yuriko’s multiple ninjutsu triggers effectively generated card advantage and board pressure, enabling her to keep pace in the fast cEDH environment.
- 2
Underworld Breach was a pivotal card enabling recursion and storm-like sequences, increasing the game’s complexity and win potential.
- 3
Players carefully timed their use of Force of Negation and other counterspells to protect key plays, highlighting the importance of interaction in cEDH.
- 4
Discard synergies combined with wheels and surveil effects allowed players to sculpt their hands and graveyards efficiently, preparing for midgame combos.
- 5
Combat damage was used not only for reducing life totals but also as a resource to trigger card draw engines, particularly from Tymna and Yuriko.
Notable Cards
Underworld Breach
Lotus Petal
Force of Negation
Wheel of Fortune
Thousand-Faced Shadow
Ornithopter
Ninja of the Deep Hours
Summary
The game started with players developing their mana bases and early board presence, including creatures like Ornithopter, Sigil Pest, and Thousand-Faced Shadow. Early skirmishes involved Yuriko’s ninja-themed attacks with multiple ninjutsu triggers generating card draw and pressure. Players utilized cEDH staples such as Soul Ring and Lotus Petal to ramp into impactful spells. A key moment came when one player cast Underworld Breach, setting up potential storm and recursion plays. The game featured typical cEDH interactions with wheel effects, discard synergies, and force of negation counters, indicating a high-tension environment with resource denial and combo disruption. Midgame saw combat phases where Yuriko’s deck leveraged ninjutsu and multiple triggers to generate value, while Tymna & Kraum’s deck consistently drew cards and pressured opponents with creatures and discard. Flubs the Fool and Edward Kenway contributed with artifact creatures and treasure generation. The game’s pace was dictated by fast mana, efficient removal, and combo pieces, with players carefully holding interaction to protect their key spells. The eventual board state revolved around resource advantage through card draw engines and recurring threats, setting up for potential combo wins or incremental advantage through attrition.