Tymna & Kraum v Flubs v Yuriko v Edward Kenway Bracket 5 cEDH Gameplay thumbnail Blurred backdrop thumbnail
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Tymna & Kraum v Flubs v Yuriko v Edward Kenway Bracket 5 cEDH Gameplay

Combat Step


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Utilizes ninjutsu to deal combat damage and trigger multiple effects that draw cards and discard opponents’ resources, aiming to control the game and win through incremental damage and value generation.

  • Flubs, the Fool

    Flubs, the Fool

    Leverages artifact synergies and treasure generation to ramp quickly and deploy efficient threats, controlling the board while setting up for a combo finish.

  • Edward Kenway

    Edward Kenway

    Focuses on artifact and pirate synergies with treasure tokens to accelerate mana production and apply pressure through aggressive creatures and tactical disruption.

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver & Kraum, Ludevic's Opus

    Combines Tymna’s card draw from combat damage with Kraum’s card draw and counterspell utility to maintain a strong hand presence and control the board, aiming to close the game through efficient creatures and combo elements.

Gameplay Insights

  • 1

    Yuriko’s multiple ninjutsu triggers effectively generated card advantage and board pressure, enabling her to keep pace in the fast cEDH environment.

  • 2

    Underworld Breach was a pivotal card enabling recursion and storm-like sequences, increasing the game’s complexity and win potential.

  • 3

    Players carefully timed their use of Force of Negation and other counterspells to protect key plays, highlighting the importance of interaction in cEDH.

  • 4

    Discard synergies combined with wheels and surveil effects allowed players to sculpt their hands and graveyards efficiently, preparing for midgame combos.

  • 5

    Combat damage was used not only for reducing life totals but also as a resource to trigger card draw engines, particularly from Tymna and Yuriko.

Notable Cards

  • Underworld Breach

    Underworld Breach

  • Lotus Petal

    Lotus Petal

  • Force of Negation

    Force of Negation

  • Wheel of Fortune

    Wheel of Fortune

  • Thousand-Faced Shadow

    Thousand-Faced Shadow

  • Ornithopter

    Ornithopter

  • Ninja of the Deep Hours

    Ninja of the Deep Hours

Gameplay Summary

The game started with players developing their mana bases and early board presence, including creatures like Ornithopter, Sigil Pest, and Thousand-Faced Shadow.

Early skirmishes involved Yuriko’s ninja-themed attacks with multiple ninjutsu triggers generating card draw and pressure.

Players utilized cEDH staples such as Soul Ring and Lotus Petal to ramp into impactful spells.

A key moment came when one player cast Underworld Breach, setting up potential storm and recursion plays.

The game featured typical cEDH interactions with wheel effects, discard synergies, and force of negation counters, indicating a high-tension environment with resource denial and combo disruption. Midgame saw combat phases where Yuriko’s deck leveraged ninjutsu and multiple triggers to generate value, while Tymna & Kraum’s deck consistently drew cards and pressured opponents with creatures and discard.

Flubs the Fool and Edward Kenway contributed with artifact creatures and treasure generation.

The game’s pace was dictated by fast mana, efficient removal, and combo pieces, with players carefully holding interaction to protect their key spells.

The eventual board state revolved around resource advantage through card draw engines and recurring threats, setting up for potential combo wins or incremental advantage through attrition.

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