Lady Luck Sucks - Cedh Gameplay - Krark/Sakashima Vs Tatyova Vs Beamtown Bullies Vs Kodama/Silas thumbnail Blurred backdrop thumbnail
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Lady Luck Sucks - Cedh Gameplay - Krark/Sakashima Vs Tatyova Vs Beamtown Bullies Vs Kodama/Silas

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tatyova, Benthic Druid

    Tatyova, Benthic Druid

    A Simic ramp and value deck that draws cards through land drops, aiming to outvalue opponents and eventually lock in infinite turns with spells like Mystical Sanctuary and Trade Routes.

  • Beamtown Bullies

    A disruptive reanimator deck that reanimates low-value or 'bad' creatures onto opponents’ boards to hinder them while wielding strong removal and occasionally deploying high-impact creatures like Worldgorger Dragon.

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Krark, the Thumbless / Sakashima of a Thousand Faces

    A midrange deck blending storm and control elements, leveraging Krark’s triggered randomness with Sakashima clone effects to create a potent engine of cantrips, rituals, and recursion to win through direct damage or combos involving Underworld Breach.

  • Kodama of the East Tree Silas Renn, Seeker Adept

    Kodama of the East Tree / Silas Renn, Seeker Adept

    A Sultai combo deck that uses Kodama’s ability to bypass mana costs and dodge counterspells to assemble fast combos, often finishing the game with Demonic Consultation and Bolas's Citadel for massive card draw and spellcasting.

Gameplay Insights

  • 1

    Kodama/Silas’s ability to circumvent mana costs and counterspells allowed Fernando to chain powerful spells rapidly, culminating in an overwhelming card draw and game-winning combo.

  • 2

    The Beamtown Bullies’ strategy of reanimating low-value creatures onto opponents added an unusual layer of disruption but lacked direct win conditions, making it vulnerable to combo-focused decks.

  • 3

    Krark/Sakashima’s reliance on rolling evens to double spells was a risky but potentially powerful mechanic; however, luck did not always favor them, as seen when key spells were balanced or countered.

  • 4

    Opposition Agent and Mystic Remora provided significant disruption by stealing or taxing opponents’ spells, but ultimately could not prevent the explosive combo finish from Kodama/Silas.

  • 5

    Mana acceleration through Urza Saga, Elvish Spirit Guide, and multiple mana artifacts was crucial in enabling fast play sequences and combo assembly across decks.

Notable Cards

  • Bolas's Citadel

    Bolas's Citadel

  • Demonic Consultation

    Demonic Consultation

  • Notion Thief

    Notion Thief

  • Opposition Agent

    Opposition Agent

  • Underworld Breach

    Underworld Breach

  • Mystic Remora

    Mystic Remora

  • Phantasmal Image

    Phantasmal Image

  • Culling the Weak

    Culling the Weak

  • Worldgorger Dragon

    Worldgorger Dragon

Gameplay Summary

The game started with all players quickly establishing their board states, with early ramp and utility lands being played.

Tatyova leveraged her ability to draw cards off land drops, setting up a strong value engine while aiming for infinite turns with cards like Mystical Sanctuary and Trade Routes.

The Beamtown Bullies attempted a unique reanimator strategy that focused on giving opponents 'bad' creatures, disrupting the typical synergy of the table.

Krark and Sakashima piloted a midrange deck blending storm and control elements, using clone effects and card recursion to generate advantage.

Kodama and Silas Renn utilized a Sultai shell aimed at bypassing mana costs and deploying fast combos, including the use of Demonic Consultation for a quick finish. A critical turning point occurred when Fernando (Kodama/Silas) successfully cast Bolas's Citadel and combined it with a series of powerful spells including Notion Thief and Demonic Consultation.

This sequence allowed him to draw an overwhelming number of cards and chain powerful plays, eventually winning the game.

Key interruptions such as Opposition Agent and Mystic Remora were present but ultimately insufficient to stop the Citadel combo.

The game featured multiple interactions revolving around mana acceleration, card draw, and disruption, but the explosive combo finish from Kodama/Silas was decisive.

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