Sauron, the Dark Lord VS Henzie "Toolbox" Torre VS Rendmaw VS Kwain Commander Gameplay #edh thumbnail Blurred backdrop thumbnail

Sauron, the Dark Lord VS Henzie "Toolbox" Torre VS Rendmaw VS Kwain Commander Gameplay #edh

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Henzie "Toolbox" Torre

    Henzie "Toolbox" Torre

    Utilizes a toolbox approach with efficient creatures and utility spells to generate card advantage and incremental damage, cycling creatures like Solemn Simulacrum and leveraging sacrifice outlets to maintain board presence and control.

  • Sauron, the Dark Lord

    Sauron, the Dark Lord

    Focuses on card draw and token generation through creatures like Fairy Mastermind and Ethereal Investigator, using draw triggers and discard synergies to control the board and fuel powerful plays.

  • Rendmaw, Creaking Nest

    Rendmaw, Creaking Nest

    Builds a wide board of bird tokens facilitated by artifact synergies and recursion, using goad effects and token swarms to pressure opponents and maintain a resilient board state.

  • Kwain, Itinerant Meddler

    Kwain, Itinerant Meddler

    Uses Nazgûl creatures combined with ring-bearer mechanics to boost creature stats and generate value from ring temptations; employs spells like Waltz of Rage for board control and card advantage through exiling cards.

Gameplay Insights

  • 1

    Using Waltz of Rage to destroy creatures with deathtouch ensured lethal damage and triggered valuable death effects, enabling the narrator to exile multiple cards and play them later.

  • 2

    Chris capitalized on sacrificing and reviving creatures via Victimize to both draw cards and deal distributed damage, maintaining pressure while recycling key pieces.

  • 3

    Kuzno’s activation of Sanatorium forced a simultaneous draw and discard from all players, generating Eldrazi Spawn tokens and resetting the game state advantageously.

  • 4

    The interaction between Nazgûl’s ring-bearer mechanic and combat damage was leveraged to enhance creatures and trigger multiple draw/discard effects, creating sustained card advantage.

  • 5

    Token generation from Rendmaw’s bird swarm and artifact synergy created multiple small threats that synergized well with goad effects to disrupt opponents’ combat plans.

Notable Cards

  • Solemn Simulacrum

    Solemn Simulacrum

  • Nazgûl

    Nazgûl

  • Waltz of Rage

    Waltz of Rage

  • Victimize

    Victimize

  • Witch-king, Sky Scourge

    Witch-king, Sky Scourge

  • Scrap Trawler

    Scrap Trawler

  • Warstorm Surge

    Warstorm Surge

  • Ethereal Investigator

    Ethereal Investigator

Gameplay Summary

The game began with each player establishing their mana base and early tempo through ramp and utility creatures.

Chris, playing Henzie "Toolbox" Torre, quickly deployed a Solemn Simulacrum and leveraged the Blitz ability for card draw, setting up a steady resource advantage.

Kuzno, piloting Sauron, the Dark Lord, developed a strong draw engine through Fairy Mastermind and Ethereal Investigator, generating tokens and clues to fuel his hand.

Michael on Rendmaw focused on creating numerous bird tokens and artifact recursion, while the narrator with Kwain, Itinerant Meddler, used Nazgûl creatures and ring temptations to enhance their board and generate incremental value. Key turning points included a well-timed Waltz of Rage by the narrator that destroyed several creatures to exile cards and enable powerful plays, and Chris’s use of Victimize to recycle key creatures like Solemn Simulacrum and Saccor Tribe Elder for continued board presence and damage distribution.

Kuzno’s activation of Sanatorium to force a table-wide draw and discard further reset the game state and generated Eldrazi Spawn tokens for additional pressure.

The midgame saw multiple combat phases where damage was spread strategically among players, with the narrator’s Witch-king, Sky Scourge dealing significant damage and enabling card advantage through exiling the top cards of their deck. The game’s dynamics revolved around maximizing incremental value through tokens, artifact synergies, and card draw engines while carefully managing combat damage and creature threats.

The win condition appeared to lean on overwhelming the opponents with efficient creature damage and card advantage, particularly through the synergy of Nazgûl and ring mechanics, while maintaining pressure with utility creatures and artifact recursion.

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