Deck Strategies
Chromium, the Mutable
Chromium's strategy was control-oriented, aiming to keep the board state in check through countering spells and using enchantments to restrict opponents' combat options.
Meren of Clan Nel Toth
Meren's game plan revolved around graveyard synergy, constantly sacrificing and reanimating creatures to gain incremental advantages and disrupt opponents' plans.
General Marhault Elsdragon
General Marhault aimed to build up a strong board presence and use his commander's ability to deal damage and gain control over the game.
Azlask, the Swelling Scourge
Azlask's strategy was to generate value through casting and countering spells, while building up a formidable creature presence on the board.
Gameplay Insights
- 1
The casting of Grand Melee forced a more aggressive game, with all creatures needing to attack each turn. This disrupted strategies and made players rethink their combat decisions.
- 2
The use of Spore Frog in ARA's Meren deck demonstrated a key interaction in the game, using its sacrifice ability to prevent combat damage and fuel graveyard synergies.
- 3
ARA's play of 'Pick Your Poison' was a game-changing moment, forcing each player to sacrifice an enchantment and disrupting their board states.
Notable Cards
Grand Melee
Arcane Denial
Spore Frog
Pick Your Poison
Ghostly Prison
Summary
The game started with a fast-paced exchange of plays, with each player setting up their boards and establishing their strategies. Matt got off to a quick start with his Azlask deck, countering Jon's Chromium deck's attempts to control the game. ARA's Meren deck was gradually building up its graveyard synergy, while the General Marhault deck was biding its time. A crucial turning point was when the Grand Melee was cast, which forced all creatures to attack each turn if able, adding a layer of complexity to the game. This was followed by a series of strategic exchanges, with players making key sacrifices and plays to gain advantage. Towards the end, ARA's Meren deck managed to cast 'Pick Your Poison' which forced each player to sacrifice an enchantment, disrupting their strategies and paving the way for Meren's victory.