DRANNITH ISN'T THAT GOOD Ft. THE Matt Hayes and Yah! | Voja | Rograkh/Silas | Tymna/Dargo | Etali thumbnail Blurred backdrop thumbnail

DRANNITH ISN'T THAT GOOD Ft. THE Matt Hayes and Yah! | Voja | Rograkh/Silas | Tymna/Dargo | Etali

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Casting Cost cEDH 31 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Voja, Jaws of the Conclave

    Voja, Jaws of the Conclave

    Utilizes a green-based aggressive and combo-oriented strategy with mana ramp and efficient creatures to overwhelm opponents quickly.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Focuses on aggressive combat and damage-based disruption, leveraging Rograkh's ability to punish opponents who block or attack.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    A Grixis artifact-based deck that uses artifact recursion and control elements to amass advantage and disrupt opponents.

  • Etali, Primal Conqueror // Etali, Primal Sickness

    Etali, Primal Conqueror

    A red aggro-control deck that uses Etali's ability to cast spells from opponents’ decks to generate value and pressure.

  • Tymna the Weaver

    Tymna the Weaver

    Leverages card draw and political advantage through combat damage and a mix of disruption to control the game pace.

  • Dargo, the Shipwrecker

    Dargo, the Shipwrecker

    Aggressive damage dealer with a focus on combat damage and synergy with Tymna for card advantage and removal.

Gameplay Insights

  • 1

    Casting Silence in response to a key spell shut down a potentially game-winning push, highlighting the importance of well-timed interaction.

  • 2

    Tavern of Souls naming Humans significantly disrupted early game creature strategies, forcing players to pivot their plans.

  • 3

    Players carefully managed their life totals and mana sources like Lotus Petal and Mana Vault to maximize their options under pressure.

  • 4

    The decision to attack with risky creatures to generate treasures demonstrated a calculated risk to enable complex combos or spells.

  • 5

    Misordering cards during a critical Windfall sequence demonstrated how execution errors can impact tight, resource-scarce games.

  • 6

    Players coordinated damage assignments and trust around who to attack and block to avoid helping the leading opponent.

Notable Cards

  • Silence

    Silence

  • Dark Ritual

    Dark Ritual

  • Copperhorn Scout

    Copperhorn Scout

  • Delighted Halfling

    Delighted Halfling

  • Mana Vault

    Mana Vault

  • Chromatic Star

    Chromatic Star

  • Windfall

    Windfall

Gameplay Summary

The game began with a typical setup involving mana acceleration and early plays like Llanowar Elves and various lands.

Early turns featured cautious development, with players wary of counterspells and interaction, especially around the Rograkh, Son of Rohgahh and Tymna/Dargo decks.

A significant early disruption was Tavern of Souls naming Humans, which severely hindered some creature-based strategies.

The board state remained tense with spells like Soul Ring and Dark Ritual fueling explosive mana turns but also opening players to counterspells and interaction. Midgame saw a pivot toward more proactive plays with casting of creatures such as Copperhorn Scout and Delighted Halfling, and attempts at value generation through card draw and ramp.

One player cast Silence via a tutor during a critical moment to prevent an opponent's push, showcasing the importance of interaction in the fragile board state.

Despite efforts, players struggled with tight mana constraints and diminishing resources.

The game culminated in a forced decision to attack and generate treasures to enable a last-ditch attempt at spells and combos.

However, the pressure from multiple angles and well-timed counters led to a quick conclusion with one player conceding, demonstrating the high-stakes tension and interaction-heavy nature of the match.

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