Lorwyn Eclipsed Showdown! | Grub vs Abigale vs Lluwen vs Kirol thumbnail Blurred backdrop thumbnail

Lorwyn Eclipsed Showdown! | Grub vs Abigale vs Lluwen vs Kirol

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Snap Keep 31 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Lluwen, Imperfect Naturalist

    Lluwen, Imperfect Naturalist

    Focuses on land sacrifice and undergrowth triggers to repeatedly generate worm tokens, leveraging lands-matter synergies for board presence and incremental value.

  • Kirol, Attentive First-Year

    Kirol, Attentive First-Year

    Utilizes the ability to tap creatures to copy triggered abilities, combined with a heavy Hare Apparent token package to flood the board with rabbits and gain value from multiples of the same named creature.

  • Grub, Storied Matriarch // Grub, Notorious Auntie

    Grub, Storied Matriarch

    Builds a large board of goblins through casting and recursion, capitalizing on cost reduction for goblin and rogue spells to overwhelm opponents with a token swarm.

  • Abigale, Eloquent First-Year

    Abigale, Eloquent First-Year

    Plays numerous cheap creatures and transforms them into powerful flying beatsticks with first strike and lifelink, aiming to control the air and pressure opponents through evasive damage.

Gameplay Insights

  • 1

    Alex's replication of Hare Apparent's token creation triggered a rapid exponential growth of rabbit tokens, representing a major board presence threat early in the game.

  • 2

    Jake's use of land sacrifice combined with undergrowth triggers allowed continuous worm token generation, effectively leveraging the lands-matter theme.

  • 3

    Al's decision to play Graven Cairns and utilize goblin recursion showed a focus on stabilizing the board and maintaining continuous pressure with tokens.

  • 4

    Ryan's strategy to enhance cheap creatures into flying lifelinkers with Abigale provided a unique angle of aerial dominance and survivability, complicating blockers' decisions.

  • 5

    The presence of cost-reduction effects for goblins enabled Al to deploy threats efficiently, allowing him to keep pace with token-heavy opponents.

  • 6

    The game’s tempo featured careful ramp and token generation in the opening turns, setting the stage for a token swarm battle among all players.

Notable Cards

  • Hare Apparent

    Hare Apparent

  • Worm Harvest

    Worm Harvest

  • Graven Cairns

    Graven Cairns

  • Lupine Prototype

    Lupine Prototype

  • Undergrowth Stadium

    Undergrowth Stadium

  • Vault of the Archangel

    Vault of the Archangel

Gameplay Summary

The game featured four players each piloting distinct token and synergy-focused decks, creating a dynamic and engaging multiplayer match.

Jake, playing Lluwen, Imperfect Naturalist, leveraged lands and the Worm Harvest mechanic to generate numerous worm tokens, aiming for a land-matter synergy.

Alex ran Kirol, Attentive First-Year, focusing heavily on token generation with Hare Apparent and copying triggered abilities to flood the board with rabbits.

Al played Grub, Storied Matriarch, emphasizing a wide goblin token strategy by recurring and deploying many goblins for overwhelming board presence.

Ryan, with Abigale, Eloquent First-Year, used cheap creatures and transformed them into formidable flying threats with first strike and lifelink, aiming to control the skies and leverage evasive damage.

Early turns centered on ramp and token generation, with Alex rapidly populating the board with rabbits and Jake creating worm tokens through undergrowth and land sacrifice strategies.

Al steadily built his goblin army, taking advantage of cost reduction and recursion, while Ryan prepared to enhance his creatures into significant threats.

Key plays included Alex's replication of Hare Apparent abilities to snowball tokens, Jake sacrificing lands for worm production, and Al's use of Graven Cairns to stabilize and recur goblins.

The game unfolded with escalating token swarms, strategic sacrifice, and incremental board development, setting up a multi-front confrontation where token tokens and incremental value plays defined the pace.

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