Deck Strategies
Riku of Two Reflections
The Riku deck focused on a strategy involving zero-cost creatures and a multitude of suspend cards, creating a dynamic playstyle with unpredictable outcomes.
Garth One-Eye
The Garth One-Eye deck aimed to get a Battle of Wits out and maintain 200 cards in the library to win the game during upkeep.
Gameplay Insights
- 1
The early game Assemble the Legion and Divine Visitation combo created a significant board presence, generating multiple angel tokens.
- 2
The strategic exile of Cosima, God of the Voyage allowed for a build-up of voyage counters, to be utilized later in the game for significant card advantage and power on the board.
- 3
The use of Bant Charm was a critical move, disrupting a key element of an opponent's strategy and displaying the importance of having versatile removal in a deck.
Notable Cards
Riku of Two Reflections
Garth One-Eye
Assemble the Legion
Divine Visitation
Cosima, God of the Voyage // The Omenkeel
Bant Charm
Summary
The game kicked off with the players discussing their deck strategies and commander choices. The gameplay quickly escalated with multiple players ramping up their mana bases and establishing their board presence. A notable moment was when the player with the Assemble the Legion card managed to generate multiple tokens early in the game. This was further enhanced with the Divine Visitation card, turning the tokens into formidable angels. Meanwhile, the player with Cosima, God of the Voyage implemented a unique strategy, exiling their commander early on to accumulate voyage counters and return it later with numerous +1/+1 counters. The game continued with the players trying to establish dominance over the board and attempting to execute their win conditions.