CEDH Gameplay! Double Turbo Feature! Malcolm/Vial Smasher vs Derevi vs Dihada vs Krark/Thrasios! thumbnail Blurred backdrop thumbnail
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CEDH Gameplay! Double Turbo Feature! Malcolm/Vial Smasher vs Derevi vs Dihada vs Krark/Thrasios!

Celestial Winner Gaming


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Vial Smasher the Fierce Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator & Vial Smasher the Fierce

    A turbo Mardu deck focused on fast mana, efficient card draw, and leveraging damage triggers from Vial Smasher to close out games quickly. It aims to tutor key combo pieces like Glint-Horn Buccaneer for a one-card win and pressure opponents with early aggressive plays.

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    A control and value-oriented deck that uses Derevi’s ability to tap and untap creatures to generate incremental advantage and disrupt opponents. It plays a more interactive game, aiming to slow down combos and control the board.

  • Dihada, Binder of Wills

    Dihada, Binder of Wills

    A control and disruption deck that leverages Dihada’s ability to exile or bounce permanents, aiming to lock opponents out of the game while assembling its own win conditions.

  • Krark, the Thumbless Thrasios, Triton Hero

    Krark, the Thumbless & Thrasios, Triton Hero

    A combo-centric deck that uses efficient mana rocks, card selection, and recursion to assemble infinite combos or overwhelming value, often relying on interaction late in the game to protect its combo lines.

Gameplay Insights

  • 1

    The key decision to tutor Glint-Horn Buccaneer with Demonic Tutor allowed for a one-card combo finish that opponents did not anticipate or effectively counter.

  • 2

    The lack of open mana and interaction from other players enabled the swift combo to resolve without disruption despite decent hands and board states.

  • 3

    Using early mana accelerants like Soul Ring and efficient card draw spells allowed players to set up their combos quickly but also highlighted the importance of interaction in cEDH.

  • 4

    Fetching lands at the right time can be crucial, as seen when not fetching prevented a player from drawing multiple cards that could have enabled interaction.

  • 5

    The game demonstrated the high variance and explosive potential in turbo cEDH, where a single tutor or combo piece can abruptly end the game.

Notable Cards

  • Glint-Horn Buccaneer

    Glint-Horn Buccaneer

  • Demonic Tutor

    Demonic Tutor

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Ponder

    Ponder

  • Song of Creation

    Song of Creation

  • Mystic Remora

    Mystic Remora

  • Snapback

    Snapback

  • Veil of Summer

    Veil of Summer

Gameplay Summary

The game started with a fast-paced, competitive four-player cEDH setting featuring aggressive and combo-oriented decks.

Early plays included efficient mana ramp and card draw spells, like Soul Ring and Ponder, to accelerate the players' strategies.

Malcolm/Vial Smasher leveraged early mana and card advantage, quickly assembling the pieces needed to execute a one-card win condition by tutoring for Glint-Horn Buccaneer.

Despite multiple players developing their boards and casting value creatures such as Archist of Agma and using efficient spells like Ragavan, the game culminated in a swift and decisive combo victory by Malcolm/Vial Smasher before opponents could mount meaningful interaction. Key turning points included Brier’s timely Demonic Tutor to fetch Glint-Horn Buccaneer, enabling a lethal combo that opponents failed to disrupt due to lack of interaction and open mana.

The other players, including the Krark/Thrasios deck piloted by the content creator, had solid hands but lacked the necessary disruption or counterspells to prevent the combo.

The game exemplified the explosive and brutal nature of turbo cEDH, where the ability to find and execute a quick combo often determines the outcome.

The video then transitions to a second game where players switch decks and seating order, signaling a fresh match with different dynamics.

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