Deck & Commander Strategies

Ramos, Dragon Engine
Ramp aggressively using artifacts to generate vast amounts of mana quickly, enabling the casting of powerful dragons and spells, leveraging copy spells for value and overwhelming opponents.

Terra, Herald of Hope
Utilize a Mardu reanimator strategy to mill cards with the commander’s triggered abilities and reanimate small creatures for continuous board presence and incremental advantage.

Rin and Seri, Inseparable
Control the board through exile effects and tactical plays, using creatures like Summon Ixion to remove opposing threats temporarily while building towards a stable board state.

Brenard, Ginger Sculptor
Generate Food tokens by copying non-token creatures as they die, creating a resilient token army that can provide value and synergies through sacrificing and recurring effects.
Gameplay Insights
- 1
The explosive turn one mana acceleration by Ramos set an early tempo that pressured opponents to respond quickly or fall behind.
- 2
Terra’s commander attack triggers provided a steady stream of mill and reanimation effects, allowing persistent board development despite removal attempts.
- 3
Summon Ixion’s first chapter exile ability was effectively used to temporarily remove a key creature, showcasing the value of saga creatures in controlling the board.
- 4
Brenard’s strategy of producing Food token copies of dying creatures created a unique form of resilience and board presence that could outlast typical creature removal.
- 5
Ramos’s lack of removal cards forced him to rely on early dominance and mana advantage rather than board control, highlighting the importance of balance in deck construction.
- 6
Players adapted to the diverse threats by prioritizing control and removal, demonstrating the dynamic interplay of aggressive ramp, reanimation, and token strategies.
Notable Cards
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Mana Vault
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Ancient Tomb
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Ignoble Hierarch
Gameplay Summary
The game began with a strong early setup from Ramos, leveraging artifact mana acceleration through Mana Vault and Tezzeret to generate a significant mana advantage by turn one.
This rapid resource generation positioned Ramos as an early threat, although his deck lacked substantial removal to maintain momentum.
Meanwhile, Terra utilized her Mardu reanimator precon to steadily build a board presence, taking advantage of her commander’s attack triggers to mill cards and reanimate small creatures, setting up recurring value.
Rin and Seri’s deck played a slower, more controlling game with strategic plays like casting Summon Ixion to exile opponent creatures, providing valuable protection and board control. Brenard's deck, flavored around the VeggieTales theme, focused on creating Food tokens by copying non-token creatures dying using his commander’s ability.
This approach aimed at generating a resilient army of Food Golem copies, providing both board presence and utility.
Key early plays included deploying creatures that could be sacrificed or copied to fuel this mechanic.
The game’s pivotal moments revolved around Ramos’s explosive start, Terra’s consistent reanimation pressure, and Brenard’s thematic token generation, while Rin and Seri maintained control with tactical removal and creature exile effects.
The interactions between these strategies shaped the midgame, with players adapting to handle threats and maintain board stability.






































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