Deck & Commander Strategies

Torbran, Thane of Red Fell
Deals consistent incremental damage through repeated small burn effects, amplifying damage dealt to opponents and their creatures.

Baba Lysaga, Night Witch
Leverages tapping and sacrificing creatures during opponents' turns to generate value and maintain board presence.

Solphim, Mayhem Dominus
Focuses on dealing widespread damage to all players and generating goblin tokens equal to its power on attack to overwhelm the board.

Sen Triplets
Steals and casts spells from opponents' hands, disrupting their plans while gaining advantage by playing their key cards.

Krenko, Mob Boss
Goblin tribal deck aiming to swarm the battlefield with goblin tokens, boosted by lord effects to quickly overwhelm opponents.

Zurgo Helmsmasher
Utilizes indestructible creatures to survive board wipes and control the board with aggressive attacks and damage spells.
Gameplay Insights
- 1
Krenko’s assembly of Goblin King and Goblin Chieftain combo pieces significantly boosted his goblin army’s power, creating a major threat to the table.
- 2
Solphim’s use of Mayhem Dominus to deal damage to all players and generate goblin tokens created constant pressure that forced opponents to respond quickly.
- 3
Sen Triplets' ability to cast cards from opponents’ hands disrupted their tempo and removed key resources, shifting momentum in Travis’s favor.
- 4
The Chain Reaction board wipe was a pivotal moment, clearing the board and forcing aggressive decks to rebuild their presence while slowing down the game’s pace.
- 5
Torbran’s strategy of dealing repeated small increments of damage was effective at chipping away opponents’ life totals, especially when combined with damage doubling effects.
- 6
Baba Lysaga’s approach of taking extra turns during opponents’ phases and sacrificing creatures for value added complexity and incremental advantage throughout the game.
Notable Cards
-

Goblin King
-

Goblin Chieftain
-

Chain Reaction
-

Pyrostatic Pillar
-

Humble Defector
-

Mind Harness
Gameplay Summary
The game started with all six players setting up their decks and early board presence.
Travis on Sen Triplets aimed to steal key cards from opponents, while AJ's Krenko deck sought to swarm the board with goblin tokens.
Jeremiah's Solphim, Mayhem Dominus focused on dealing widespread damage, and Joe's Torbran, Thane of Red Fell aimed to repeatedly chip away with incremental damage.
Adam played Zurgo Helmsmasher with a focus on indestructible creatures and board wipes, while Kyle's Baba Lysaga leveraged tapping and sacrificing creatures during other players' turns for value. Early turns featured typical setup plays including mana acceleration, minor creature deployments, and some incidental damage pings from cards like Pyrostatic Pillar.
Krenko quickly assembled combo pieces like Goblin King and Goblin Chieftain to boost his goblin army.
Solphim established a threatening board state with Mayhem Dominus, growing in power and generating goblin tokens on attack.
Sen Triplets used their unique ability to cast spells from opponents’ hands, disrupting other players and gaining advantage.
A critical moment occurred when a board wipe in the form of Chain Reaction was cast, clearing the battlefield and resetting the board state.
Despite the wipe, aggressive decks like Krenko’s goblins and Torbran’s incremental damage kept the pressure on.
The game progressed with players jockeying for position, using targeted removal, equipment, and key enchantments to gain incremental advantages, while also negotiating temporary truces to avoid early elimination.















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