Deck & Commander Strategies

Toxrill, the Corrosive
Focuses on controlling the board with poison counters and leveraging creatures that benefit from poison damage, aiming to grind opponents down through attrition.

Grazilaxx, Illithid Scholar
Utilizes a tribal Illithid and graveyard synergy, disrupting opponents while generating value from reanimation and milling effects to control the game.

Barktooth Warbeard
Aggressively deploys a tribal Dwarf army, using combat to apply pressure and swarm opponents with synergistic creatures and equipment.

Jodah, the Unifier
A five-color group hug deck that supports all players with card draw, mana, and tokens while setting up alternate win conditions through enchantments and diverse board states.
Gameplay Insights
- 1
Confusion in the Ranks created a pivotal moment by forcing players to swap control of artifacts, creatures, and enchantments, leading to unexpected board states and strategic adjustments.
- 2
The cat tribal synergy with Kindred Discovery rewarded aggressive attacks and creature development with consistent card draw, maintaining board presence and momentum.
- 3
The group hug deck prioritized alternate win conditions through enchantments rather than direct combat, using life gain and diverse permanent types to achieve victory without harming opponents.
- 4
Early combat damage from evasive creatures was used not only to chip away at opponents but also to trigger card draw and other beneficial effects, maintaining resource advantage.
- 5
Players carefully balanced developing their boards and managing threats, demonstrating the importance of incremental advantage and tactical combat choices in multiplayer Commander games.
Notable Cards
-

Kindred Discovery
-

Cover of Darkness
-

Confusion in the Ranks
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Happily Ever After
-

Witch's Oven
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Solemn Simulacrum
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Sprite Noble
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Lurrus of the Dream-Den
Gameplay Summary
The game began with players establishing their mana bases and early board presence, with some focusing on drawing cards and ramping mana.
The cat-themed deck capitalized on synergy with cards like Kindred Discovery, drawing cards whenever cats entered or attacked.
Early combat damage from evasive creatures generated card advantage and helped maintain board development.
One player deployed a control element with Cover of Darkness to intimidate opponents by granting fear to specific creature types.
As the game progressed, there was a notable board interaction involving Confusion in the Ranks, which forced players to exchange control of permanents, creating chaotic and unpredictable shifts in board state.
The group hug deck focused on supporting opponents with counters, treasures, and card draws to foster a fun atmosphere while also setting up alternate win conditions via enchantments like Happily Ever After.
Despite the lighthearted group dynamic, players leveraged their decks' strengths, including flying creatures, card draw engines, and tactical combat decisions, to apply pressure and maintain tempo.
The game featured strategic exchanges and incremental advantages rather than a swift combo finish, with players balancing aggression and utility to position themselves for potential alternate victory paths.












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