Commander VS #226: Yurlok VS Araumi VS Amareth VS Jared Carthalion | MTG Gameplay thumbnail Blurred backdrop thumbnail
SCG Commander profile icon

Commander VS #226: Yurlok VS Araumi VS Amareth VS Jared Carthalion | MTG Gameplay

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Jared Carthalion, True Heir

    Jared Carthalion, True Heir

    This deck aims to control the board through damage effects while growing Jared to become a formidable threat. The player also intends to gain advantage by obtaining the monarchy.

  • Araumi of the Dead Tide

    Araumi of the Dead Tide

    The Araumi deck's game plan revolves around self-milling and making the most out of Araumi's encore ability with powerful enter the battlefield effects.

  • Amareth, the Lustrous

    Amareth, the Lustrous

    This deck is a Bant enchantment-style deck that aims to control the board and punish opponents for playing creatures. The win condition involves building up a token army or achieving other late-game win conditions.

  • Yurlok of Scorch Thrash

    Yurlok of Scorch Thrash

    The Yurlok deck aims to create a 'decision prison' for other players. It looks to punish opponents for every action they take, including playing lands, drawing cards, and casting spells.

Gameplay Insights

  • 1

    The early play of Overburden and Ank of Mishra set a taxing tone for the game, making each land play a strategic decision for the players.

  • 2

    Impatience is a significant card in this game, as it potentially punishes players who choose to hold back on casting spells.

  • 3

    Awakening Zone provides a steady stream of creatures and a combo with Overburden, as the Eldrazi Spawn tokens it creates aren't affected by Overburden's bounce effect.

Notable Cards

  • Overburden

    Overburden

  • Impatience

    Impatience

  • Awakening Zone

    Awakening Zone

  • Amareth, the Lustrous

    Amareth, the Lustrous

Gameplay Summary

In this intense game of Commander, each player brought a unique strategy to the table.

The game started out with each player developing their boards and ramping their mana.

Overburden and Ank of Mishra were early plays that dictated the pacing of the game, causing each land play to become a strategic decision.

The game progressed with players attempting to build board states while navigating around the taxing effects.

Impatience added another layer of strategy to the game, punishing players who chose not to cast spells.

The win condition was not reached in the provided transcript, but the game was shaping up to be a high-stakes battle of resource management and strategic timing.

Watch on YouTube