Deck Strategies
Shorikai, Genesis Engine
A blue-white artifact and vehicle deck that generates card advantage and pilots to crew its large vehicle commander, aiming to win through efficient vehicle assaults and control elements.
Go-Shintai of Life's Origin
A shrine and enchantment-focused ramp deck that leverages synergy with shrine permanents and enchantments to produce powerful board states and overwhelm opponents.
Isshin, Two Heavens as One
A combat-centric deck that aims to generate multiple combat phases per turn to maximize damage output and capitalize on combat triggers for a swift victory.
Yuriko, the Tiger's Shadow
A ninja-themed deck utilizing ninjutsu to repeatedly return ninjas to the battlefield, flipping cards to deal damage to all opponents and controlling the board with evasive attackers.
Gameplay Insights
- 1
Yuriko's ninjutsu enabled efficient unblockable attacks that triggered damage to all opponents through card flips, steadily chipping away at multiple players simultaneously.
- 2
Shorikai utilized its card draw ability to maintain hand advantage and create pilot tokens, enabling it to crew and attack with its large vehicle commander consistently.
- 3
Isshin capitalized on multiple combat phases to generate overwhelming offensive pressure but was vulnerable to early removal such as Smothering Abomination.
- 4
Go-Shintai's shrine synergy and ramp threatened to accelerate the game pace quickly, but his board was targeted early to disrupt his enchantment-based strategy.
- 5
The group carefully managed combat and damage assignments to avoid empowering a single opponent too early, leading to a tense midgame where timing and removal spells were critical.
Notable Cards
Yuriko, the Tiger's Shadow
Shorikai, Genesis Engine
Mothdust Changeling
Smothering Abomination
Tetsuko Umezawa, Fugitive
Summary
The game featured four Kamigawa-themed commanders with distinct strategies clashing in a dynamic multiplayer Commander match. Early turns saw players developing their mana bases and deploying key utility creatures and artifacts, such as Soul Ring and mana fixers, to accelerate their game plans. Yuriko, the Tiger's Shadow began applying early pressure through ninjutsu and evasive attacks, flipping cards to deal incremental damage to all opponents. Shorikai, Genesis Engine focused on drawing cards and generating pilot tokens to crew its large vehicle, steadily building a board presence while controlling the pace with blue-white spells. Go-Shintai of Life's Origin aimed to leverage shrines and enchantments, ramping mana and threatening enchantment synergies, while Isshin, Two Heavens as One sought to maximize combat phases and generate multiple attacks to overwhelm opponents.