Welcome to the party! Ureni vs Megatron vs Disa vs Hakbal | PodSquad #3 | Commander EDH thumbnail Blurred backdrop thumbnail
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Welcome to the party! Ureni vs Megatron vs Disa vs Hakbal | PodSquad #3 | Commander EDH

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Megatron, Tyrant // Megatron, Destructive Force

    Megatron, Tyrant // Megatron, Destructive Force

    Uses artifact synergies and sacrifice mechanics to control the board and deal damage, converting into a powerful form that punishes opponents for lost life through mana generation and direct damage.

  • Disa the Restless

    Disa the Restless

    Leverages graveyard interactions combined with landfall triggers and ramp to generate card advantage and board presence, aiming to outvalue opponents over time.

  • Hakbal of the Surging Soul

    Hakbal of the Surging Soul

    Focuses on exploring lands and creating treasure tokens to accelerate mana production, enabling explosive plays and strong artifact synergy.

  • Ureni of the Unwritten

    Ureni of the Unwritten

    Utilizes spell copying and recursion to generate value from spells cast by opponents and self, aiming to create large dragons and overwhelming board states.

Gameplay Insights

  • 1

    Megatron's combat phase ability to convert and generate colorless mana based on opponents' life lost was pivotal in enabling high-impact artifact spells like Salvation Engine.

  • 2

    The use of Lidless Gaze to exile and temporarily grant access to opponents' top deck cards added an interesting layer of interaction and resource denial.

  • 3

    Sacrificing artifact creatures like Combustible Gearhulk to deal damage through Megatron's triggered ability demonstrated effective synergy between sacrifice outlets and damage output.

  • 4

    Tide Shaper's ability to turn lands into islands and grow itself created subtle mana fixing and board presence that contributed to tempo.

  • 5

    Players chose not to pay the additional two mana cost imposed by Smothering Tithe early on, which influenced the pacing of treasure token generation and ramp.

  • 6

    The interaction of Salvation Engine boosting other artifact creatures and enabling artifact recursion through crew mechanics added resilience to the artifact-heavy deck.

Notable Cards

  • Megatron, Tyrant // Megatron, Destructive Force

    Megatron, Tyrant // Megatron, Destructive Force

  • Smothering Tithe

    Smothering Tithe

  • Tide Shaper

    Tide Shaper

  • Lidless Gaze

    Lidless Gaze

  • Storm's Wrath

    Storm's Wrath

  • Salvation Engine

    Salvation Engine

  • Rampant Growth

    Rampant Growth

  • Combustible Gearhulk

    Combustible Gearhulk

Gameplay Summary

The game began with players ramping mana and establishing their board states, with early plays including mana rocks like Soul Ring and various lands to accelerate deployment of threats.

Megatron Tyrant leveraged artifact synergies to control the pace, notably using its ability to prevent opponents from casting spells during combat and converting into a powerful destructive force by sacrificing artifacts for damage.

Disa the Restless focused on graveyard interactions and landfall, ramping aggressively with cards like Jukai Visionary and Tide Shaper to generate value and mana.

Hakbal of the Surging Soul aimed to explore and create numerous treasures, while Ureni of the Unwritten sought to spawn large dragons and capitalize on spell copying and spell recursion effects.

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