Deck & Commander Strategies
Leonardo da Vinci
This deck plans to cheat out big, splashy artifacts in the form of flying machines and has plenty of artifact synergy pieces that churn out even more thopter tokens. For a final flourish, Leonardo pumps up the flying fleet into a powerful air force.
Edward Kenway
This deck is loaded with pirates and their ships. Edward Kenway's ability to make treasures based on the count of tapped creatures allows for free swings and digging for payoffs to the amassed treasure bounty.
Arbaaz Mir
This deck is filled with efficient historic permanents to trigger Arbaaz's ping ability, with ways to double those triggers or increase its damage, and flicker effects to get more pings and protect the board.
Altaïr Ibn-La'Ahad
This deck relies on milling and discard to fill the graveyard, with assassins that have brutal ETB triggers and combat effects. Altaïr's ability to return an entire Brotherhood of assassins to the battlefield makes it formidable.
Gameplay Insights
- 1
The decision to hold back one-drops in order to avoid giving card draw to the player with Esper Sentinel on the field showed strategic restraint.
- 2
The attack with Ragavan was a significant move that not only dealt damage but also created a treasure and exiled a card from the opponent's library.
- 3
Playing commanders early in the game gave players access to their unique abilities and shaped the course of the game.
Notable Cards
-
Esper Sentinel
-
Ragavan
-
Morphic Pool
-
Exotic Orchard
Gameplay Summary
In this game, the commanders were based on characters from the Assassin's Creed series, each with unique strategies and synergies.
The early game was dominated by Jonathan's Edward Kenway deck, which utilized a pirate and treasure synergy to establish board presence and resource advantage.
Jimmy's Leonardo Da Vinci deck aimed to cheat out large artifacts and create a formidable air force, while JLK's Arbaaz Mir deck utilized historic permanents to deal incremental damage.
D's Altair deck relied on milling and graveyard recursion, using his commander to bring back copies of assassins from the graveyard.
The middle of the game saw a power struggle as players tried to maintain their board states, deal damage and keep their life totals up.
The late game was filled with strategic decisions, clutch plays, and unexpected twists.
The match ended with a stunning victory, showcasing the power of synergy and well-timed plays.