Deck Strategies
Jolene, the Plunder Queen
Uses the commander's ability to generate double treasures when opponents attack each other, fostering a chaotic game state while amassing resources.
Ramses, Assassin Lord
Focuses on assassin tribal mechanics, attacking opponents and using trickery to manipulate the game state.
Jodah, the Unifier
A chaotic deck that aims to cast legendary spells, potentially leveraging the reduced mana cost ability of the commander.
Elminster
Aims to cast high-cost instants and sorceries at reduced costs, benefiting from scrying mechanics and Elminster's abilities.
Gameplay Insights
- 1
Alex's use of Jolene, the Plunder Queen's ability to incentivize attacks between opponents while accruing resources was a key strategic move.
- 2
Eliot's deployment of Gandalf White Rider provided a significant combat advantage, boosting his creatures and offering regular scry.
- 3
Jan's introduction of Mari The Killing Quill demonstrated an intriguing assassination mechanic, promising rewards for successful combat.
- 4
Jerry's strategy of casting legendary spells with Jodah, the Unifier showcased an interesting approach, potentially allowing for powerful spells to be cast cheaply.
Notable Cards
Jolene, the Plunder Queen
Ramses, Assassin Lord
Jodah, the Unifier
Elminster
Captain Lannery Storm
Summary
The game kicked off with each player gradually setting up their boards and ramping their mana. Alex (Jolene, the Plunder Queen) and Jan (Ramsey's, Assassin Lord) played more defensively initially, focusing on building up their resources. Meanwhile, Eliot (Elminster) and Jerry (Jodah, the Unifier) were more aggressive, casting spells and attacking early on. As the game progressed, the players began to execute their respective strategies, using their commanders and cards to create complex interactions and advantageous board states. Some significant plays included the use of Jolene to encourage attacks between opponents while generating treasures, and the deployment of Gandalf White Rider by Eliot, which boosted his creatures and provided a reliable scry mechanic. While the game's winner was not clear from the transcript, it was evident that each player made significant strategic moves and attempted to disrupt their opponents' plans.