Deck & Commander Strategies
Kinnan, Bonder Prodigy
Ramp mana efficiently with creatures and artifacts to generate large amounts of green mana, enabling the casting of powerful spells and commanders quickly to control the board.
Thrasios, Triton Hero / Dargo, the Shipwrecker
Leverage artifact acceleration and recursion combos, particularly with Grinding Station and Mana Crypt, to create infinite loops that generate value and enable combo finishes.
Slimefoot and Squee
Build a token sacrifice engine with saprolings and sacrifice outlets to drain opponents' life while maintaining board presence and pressure.
Ob Nixilis, Captive Kingpin
Utilize life loss and control elements combined with early aggressive creatures like Ragavan to disrupt opponents while setting up for a midgame value and control plan.
Gameplay Insights
- 1
The interaction between Grinding Station and Mana Crypt with escape mechanics allowed the Dargo/Thrasios player to establish a recurring combo loop that was central to their win condition.
- 2
Fire Covenant targeting multiple creatures forced opponents to carefully consider their board state and responses, highlighting the importance of timing in board wipes.
- 3
Blood Artist's synergy with sacrifice effects created incremental damage and life gain that influenced combat and spell casting decisions.
- 4
The use of Vampiric Tutor and artifact recursion spells enabled efficient setup of combo pieces, showing the critical role of tutoring in cEDH games.
- 5
Careful management of counterspells and damage triggers was necessary to navigate around threats like Snapcaster Mage and Spellskite, emphasizing the complexity of interaction in multiplayer cEDH.
Notable Cards
-
Grinding Station
-
Mana Crypt
-
Walking Ballista
-
Fire Covenant
-
Blood Artist
-
Ragavan, Nimble Pilferer
-
Mox Amber
Gameplay Summary
The game began with players developing their mana bases and casting early ramp and utility spells such as Mox Amber, City of Traders, and various fetchlands.
Kinnan quickly assembled mana acceleration and started generating significant green mana, while the Dargo/Thrasios player focused on artifact ramp and value creatures like Ragavan and Blood Artist, setting up for interactions with their commanders.
Slimefoot and Squee developed a board presence supported by sacrifice outlets, and Ob Nixilis established control elements alongside a Ragavan for early aggression. Midgame saw several impactful plays, including a key board wipe attempt with Fire Covenant targeting multiple creatures.
However, responses and counterspells kept the game balanced.
The Dargo/Thrasios deck demonstrated a powerful synergy with Grinding Station and Mana Crypt, creating an escape combo with cards like Aetherflux Reservoir and Soul Cauldron, aiming to exile and recur key combo pieces.
This combo setup culminated in an infinite loop involving Walking Ballista, facilitating repeated removal and mill effects to close out the game.
The interplay between artifact recursion and sacrifice outlets created a tense and chaotic mid to late game before the eventual combo finish.