Kinnan v Dargo/Thrasios v Slimefoot and Squee v Ob Nixilis @ka0stournaments cEDH Tournament thumbnail Blurred backdrop thumbnail
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Kinnan v Dargo/Thrasios v Slimefoot and Squee v Ob Nixilis @ka0stournaments cEDH Tournament

Combat Step


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Ramp mana efficiently with creatures and artifacts to generate large amounts of green mana, enabling the casting of powerful spells and commanders quickly to control the board.

  • Thrasios, Triton Hero Dargo, the Shipwrecker

    Thrasios, Triton Hero / Dargo, the Shipwrecker

    Leverage artifact acceleration and recursion combos, particularly with Grinding Station and Mana Crypt, to create infinite loops that generate value and enable combo finishes.

  • Slimefoot and Squee

    Slimefoot and Squee

    Build a token sacrifice engine with saprolings and sacrifice outlets to drain opponents' life while maintaining board presence and pressure.

  • Ob Nixilis, Captive Kingpin

    Ob Nixilis, Captive Kingpin

    Utilize life loss and control elements combined with early aggressive creatures like Ragavan to disrupt opponents while setting up for a midgame value and control plan.

Gameplay Insights

  • 1

    The interaction between Grinding Station and Mana Crypt with escape mechanics allowed the Dargo/Thrasios player to establish a recurring combo loop that was central to their win condition.

  • 2

    Fire Covenant targeting multiple creatures forced opponents to carefully consider their board state and responses, highlighting the importance of timing in board wipes.

  • 3

    Blood Artist's synergy with sacrifice effects created incremental damage and life gain that influenced combat and spell casting decisions.

  • 4

    The use of Vampiric Tutor and artifact recursion spells enabled efficient setup of combo pieces, showing the critical role of tutoring in cEDH games.

  • 5

    Careful management of counterspells and damage triggers was necessary to navigate around threats like Snapcaster Mage and Spellskite, emphasizing the complexity of interaction in multiplayer cEDH.

Notable Cards

  • Grinding Station

    Grinding Station

  • Mana Crypt

    Mana Crypt

  • Walking Ballista

    Walking Ballista

  • Fire Covenant

    Fire Covenant

  • Blood Artist

    Blood Artist

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Mox Amber

    Mox Amber

Gameplay Summary

The game began with players developing their mana bases and casting early ramp and utility spells such as Mox Amber, City of Traders, and various fetchlands.

Kinnan quickly assembled mana acceleration and started generating significant green mana, while the Dargo/Thrasios player focused on artifact ramp and value creatures like Ragavan and Blood Artist, setting up for interactions with their commanders.

Slimefoot and Squee developed a board presence supported by sacrifice outlets, and Ob Nixilis established control elements alongside a Ragavan for early aggression. Midgame saw several impactful plays, including a key board wipe attempt with Fire Covenant targeting multiple creatures.

However, responses and counterspells kept the game balanced.

The Dargo/Thrasios deck demonstrated a powerful synergy with Grinding Station and Mana Crypt, creating an escape combo with cards like Aetherflux Reservoir and Soul Cauldron, aiming to exile and recur key combo pieces.

This combo setup culminated in an infinite loop involving Walking Ballista, facilitating repeated removal and mill effects to close out the game.

The interplay between artifact recursion and sacrifice outlets created a tense and chaotic mid to late game before the eventual combo finish.

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