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Our OWN BREWS with PRECON Cmndrs | Betor v Eshki v Zurgo v Teval | EDH Tarkir Dragonstorm Gameplay

Tipsy Goat

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Zurgo Stormrender

    Zurgo Stormrender

    Aggressively generate attacking warrior tokens that must be sacrificed at end of turn to draw cards or deal damage, creating continuous pressure through repeated combat steps and card advantage.

  • Eshki, Temur's Roar

    Eshki, Temur's Roar

    Cast and attack with dragons to trigger milling and land return effects, leveraging the graveyard to replay lands and maintain a steady flow of threats and resources.

  • Teval, the Balanced Scale

    Teval, the Balanced Scale

    Utilize life gain and loss to place +1/+1 counters on creatures, proliferate counters, and create zombie tokens from graveyard interactions, aiming for incremental board growth and sustained value.

  • Betor, Ancestor's Voice

    Betor, Ancestor's Voice

    Balance life loss and life gain effects to gain value from graveyard recursion, leveraging creatures that benefit from life fluctuations and graveyard interactions to build a resilient board state.

Gameplay Insights

  • 1

    Zurgo's strategy to generate attacking tokens that must be sacrificed at end of turn creates a steady stream of card draw and incremental life loss to opponents, maintaining constant pressure.

  • 2

    Teval's use of proliferate to increase counters on creatures and permanents synergizes well with life gain triggers, enabling steady growth of board presence and effectiveness of attacks.

  • 3

    Eshki's milling and land recursion mechanics allow it to maintain resource advantage by replenishing lands from the graveyard, supporting sustained aggression with dragons.

  • 4

    Betor's graveyard recursion strategy was hindered early due to exile replacement effects, illustrating the challenge of graveyard-centric decks in environments with heavy exile mechanics.

  • 5

    Combat phases with multiple attacking tokens and double blocks were critical moments for card draw and life total manipulation, often shifting the game's momentum.

  • 6

    The interaction between token sacrifices triggering card draws and life loss damage was a key synergy exploited by Zurgo and reinforced by other decks' incremental damage strategies.

Notable Cards

  • Zurgo Stormrender

    Zurgo Stormrender

  • Eshki, Temur's Roar

    Eshki, Temur's Roar

  • Teval, the Balanced Scale

    Teval, the Balanced Scale

  • Betor, Ancestor's Voice

    Betor, Ancestor's Voice

  • Tortured Existence

    Tortured Existence

  • Hero of Bladehold

    Hero of Bladehold

Summary

The game opened with all four players rapidly developing their boards and ramping mana to cast their commanders and supporting creatures. Zurgo Stormrender's aggressive token generation and combat damage triggers put early pressure on opponents, while Eshki, Temur's Roar focused on casting dragons and milling cards to generate value. Teval, the Balanced Scale utilized a mix of life gain, proliferate, and sacrifice mechanics to build board presence with zombies and counters. Betor, Ancestor's Voice balanced life loss and life gain effects, aiming to leverage graveyard interactions and value from creatures entering and leaving the battlefield. Key turning points included Zurgo's combat phase where multiple attacking tokens and sacrifice triggers drew cards and chipped opponents' life totals, shifting momentum. Teval's ability to mill cards and return lands from the graveyard helped maintain resource advantage and board presence, while proliferate effects amplified counters on creatures and permanents, enhancing durability and damage output. Betor's graveyard synergy was limited initially due to exile effects preventing cards from hitting the graveyard, which slowed their recursion strategy. The game showcased strong tempo swings from combat-focused decks and strategic use of proliferate and sacrifice mechanics, setting up multiple overlapping win conditions through incremental damage, board control, and resource advantage.

Description

Welcome to the first MTG Commander game of the Tarkir Dragonstorm set! We are testing out 4 of the 5 precon commanders with our own brews! No budget restriction, but we do play bracket 3. Will it be the graveyard power in Sultai, the brute strength of Temur , the insane lifegain potential in Abzan or the no-nonsense Mardu to reign victorious?

Let us know in the comments who you think is the most fun commander from the Tarkir Dragonstorm set!

🗒 Deck Lists: Zurgo Stormrender moxfield.com/decks/vOIR5CIXAUOAx-W8uv2JIA Teval, the Balanced Scale archidekt.com/decks/12031690/teval_the_balanced_scale_tipsy_goat Betor, Ancestor’s Voice moxfield.com/decks/8w1I8FejdUOvhaKZOo0P7A Eshki, Temur’s Roar archidekt.com/decks/11968086/eshki_temyurrrrrd

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In this game, expect a blend of strategic plays, fun interactions, and a bit of humor as we navigate through the abilities and synergies of some new and exciting commanders. Whether you’re a seasoned MTG player or new to Commander, there’s something here for everyone to enjoy!

Thanks for watching, and we hope you enjoyed the game!

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