Glarb v Zhulodok v Kefka v Zurgo | CEDH Gameplay 024 thumbnail Blurred backdrop thumbnail

Glarb v Zhulodok v Kefka v Zurgo | CEDH Gameplay 024

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Value Plays Only MTG 42 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    A control-surveil deck focusing on card advantage and disruption, utilizing Glarb's ability to surveil and manipulate the top of the library, coupled with lock elements like withstra and Aetherflux Reservoir loops to control the game.

  • Zhulodok, Void Gorger

    Zhulodok, Void Gorger

    A big mana, colorless cascade deck that aims to cast high converted mana cost spells cheaply to cascade into powerful finishers like All Is Dust or Loot, generating card advantage and board wipes.

  • Kefka, Court Mage // Kefka, Ruler of Ruin

    Kefka, Court Mage

    A Grixis midrange deck that uses hand disruption and massive card draw through Kefka, aiming to win via combo finishers like Thassa’s Oracle with Underworld Breach or Fastest Oracle.

  • Zurgo Stormrender

    Zurgo Stormrender

    A token-based aggressive deck that generates card advantage through token synergies and combos, capable of winning with loops involving Abdel Adrian, Dualcaster Mage, or Underworld Breach.

Gameplay Insights

  • 1

    Tyler’s timely counter of Dan’s Soul Ring with Mental Misstep effectively slowed Dan’s cascade engine early in the game.

  • 2

    Dan’s casting of All Is Dust after cascading off Zhulodok was a pivotal board wipe that reset the game state and shifted momentum.

  • 3

    Cammy’s Underworld Breach was countered by Tyler’s Swansong, maintaining the control dynamic and preventing a potential combo win.

  • 4

    Jon attempted a complex Grinding Station and Manavolt loop to generate infinite mana and mill, but a lack of graveyard resources prevented the loop from fully stabilizing.

  • 5

    Tyler’s use of Glarb’s surveil ability to manipulate draws and protect threats like Thassa’s Oracle was critical in maintaining pressure despite opponents' disruption.

  • 6

    The interaction between Pyroblast and Thassa's Oracle highlighted the importance of instant-speed responses and counter magic in this meta.

  • 7

    Overall, the game demonstrated the delicate balance of resource management, disruption, and timing crucial in cEDH multiplayer games.

Notable Cards

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

  • Zhulodok, Void Gorger

    Zhulodok, Void Gorger

  • All Is Dust

    All Is Dust

  • Thassa's Oracle

    Thassa's Oracle

  • Underworld Breach

    Underworld Breach

  • Grinding Station

    Grinding Station

  • Pyroblast

    Pyroblast

  • Aetherflux Reservoir

    Aetherflux Reservoir

  • Imperial Seal

    Imperial Seal

  • Mox Opal

    Mox Opal

  • Voltaic Key

    Voltaic Key

Gameplay Summary

The game started with each player ramping and setting up their respective strategies, with Tyler on Glarb, Calamity's Augur establishing control through card advantage and surveil, Dan on Zhulodok, Void Gorger focusing on big mana and cascading into powerful spells, Cammy on Kefka, Court Mage generating card advantage and disruption, and Jon on Zurgo Stormrender leveraging tokens and combo potential.

Early plays saw Tyler using Glarb's surveil ability to control the top of his library and disrupt others, including countering Dan's Soul Ring with Mental Misstep to slow down cascade sequences. Dan managed to cast his commander Zhulodok and cascade into All Is Dust, performing a major board wipe that drastically changed the board state and reset the game’s pace.

Cammy responded by casting Underworld Breach but was countered by Tyler’s Swansong, maintaining the control theme.

Jon attempted to assemble a mana and mill loop with Grinding Station and Manavolt, but was hindered by lack of sufficient graveyard resources and was unable to capitalize fully.

Meanwhile, Tyler continued to apply pressure with Thassa's Oracle, which was countered by Jon’s Pyroblast.

The game reached a critical point with heavy board disruption and multiple players jockeying for control, emphasizing the importance of timing and interaction in this competitive multiplayer environment.

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