Deck Strategies
Jirina Kudro
The Jirina Kudro deck aims to generate a wide board presence through human tokens and then boost them with Jirina's ability.
Dragonlord Silumgar
The Dragonlord Silumgar deck uses control elements to disrupt opponents' plans while leveraging Silumgar's ability to steal opponents' creatures.
Yarok, the Desecrated
The Yarok deck takes advantage of enter the battlefield triggers to generate value and increase the power of creatures.
Ruric Thar, the Unbowed
The Ruric Thar deck focuses on a creature-heavy strategy, punishing non-creature spells while swinging with large Gruul monsters.
Gameplay Insights
- 1
The inclusion of Heartwood Storyteller in the Ruric Thar deck provided a unique dynamic, allowing all players to draw cards whenever a non-creature spell was cast.
- 2
CovertGoBlue's strategic use of counterspells such as Arcane Denial helped to maintain control of the board and prevent key threats from being established.
- 3
Eilidh's use of Dryad of the Elysian Grove allowed for additional land plays, accelerating her game plan with Yarok.
- 4
Despite the creature-focused strategy of the Ruric Thar deck, Olivia's Jirina Kudro deck demonstrated how going wide with tokens can effectively pressure opponents.
Notable Cards
Heartwood Storyteller
Psychotic Fury
Jirina Kudro
Dragonlord Silumgar
Yarok, the Desecrated
Ruric Thar, the Unbowed
Gyre Sage
Augur of Autumn
Summary
The game started off with a quick pace as players ramped up and got their commanders on the field. Olivia's Jirina Kudro deck was able to generate a substantial board presence early on through token generation. Brian's Ruric Thar deck attempted to maintain a creature heavy strategy, but was met with resistance from CovertGoBlue's Dragonlord Silumgar deck which countered key creature spells. Eilidh's Yarok deck took advantage of enter the battlefield triggers, enabling her to increase the size of her creatures significantly. Interaction was high throughout the game with cards such as Heartwood Storyteller and Psychotic Fury, adding an element of unpredictability and making for a dynamic game state.