Deck Strategies
Urza, Lord High Artificer
Utilize artifacts to control the game, aiming for infinite combos with Urza.
Elsha of the Infinite
Manipulate the top of the library to gain card advantage and outvalue opponents.
Xantcha, Sleeper Agent
Manipulate opponents' actions and politics of the game, using high power creatures.
The Ur-Dragon
Ramp into large dragons, overwhelm the board with dragon creatures, and benefit from synergistic effects.
Gameplay Insights
- 1
The play of Damnation was a game-changing moment, wiping the board and resetting the state of the game.
- 2
The Diabolic Tutor allowed for a strategic card search, which could have potentially set up for a game-winning combo.
- 3
A key interaction was when the Swords to Plowshares was used on a significant threat, changing the state of the board.
- 4
The use of Mystic Remora and Future Sight showcased the importance of card advantage and board information in the game.
Notable Cards
Damnation
Diabolic Tutor
Urza, Lord High Artificer
The Ur-Dragon
Elsha of the Infinite
Xantcha, Sleeper Agent
Swords to Plowshares
Mystic Remora
Future Sight
Summary
The game began with the players introducing their commanders and respective strategies. Urza, Lord High Artificer deck focused on exploiting artifacts to gain an advantage, while Elsha of the Infinite aimed to utilize top deck manipulation to gain value. Xantcha, Sleeper Agent's plan revolved around forcing the opponents to attack each other. The Ur-Dragon deck aimed to overwhelm the board with dragons. One of the key turning points came when a Damnation card was played, clearing the board of all creatures. Another decisive moment was when a Diabolic Tutor was used, allowing a player to search their library for any card and add it to their hand. Despite the use of numerous control and disruption cards, the match was a tight contest with shifting board states and persistent threats.