Deck & Commander Strategies
Valki, God of Lies // Tibalt, Cosmic Impostor
A Rakdos storm deck that aims to quickly cast Tibalt to gain card advantage through his emblem, then leverage graveyard recursion and storm spells like Grapeshot to combo off and win.
Kodama of the East Tree
A midrange Abzan deck focused on tax effects and attrition, grinding down opponents with combat damage and stacking incremental advantages through commander synergy and disruption.
Malcolm, Keen-Eyed Navigator
A Temur pirate storm deck that uses Malcolm and other pirates to generate treasure tokens, mana, and attack triggers to assemble storm combos and generate lethal storm counts.
Toxrill, the Corrosive
A combo-oriented deck built around generating infinite mana with Toxrill and Jock's Roll, then turning that mana into a game-ending effect with cards like Meat Hook Massacre or Thassa's Oracle.
Gameplay Insights
- 1
Casting Tibalt early and gaining his emblem was critical for generating card advantage and enabling casting from exile, which accelerated storm count significantly.
- 2
Using tutors like Imperial Seal and Vampire Tutor strategically to find key combo pieces allowed players to assemble their combos faster in a highly interactive environment.
- 3
Disruption such as Swan Song on combo spells and careful use of graveyard hate or counterspells prevented any single player from winning too quickly, leading to a tense back-and-forth.
- 4
Pirate synergies with Malcolm's treasure generation and attack triggers provided a flexible mana engine to fuel storm spells and pressured opponents through combat damage simultaneously.
- 5
Underworld Breach combined with cards like Ponder and Vampiric Tutor created a powerful recursion loop, enabling repeated storm spells and card filtering to push toward a win.
Notable Cards
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Tibalt, Cosmic Impostor // Tibalt, Cosmic Impostor
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Grapeshot
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Malcolm, Keen-Eyed Navigator
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Underworld Breach
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Manamorphose
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Imperial Seal
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Swan Song
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Sylvan Library
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Thassa's Oracle
Gameplay Summary
The game featured a high-powered cEDH multiplayer match showcasing several fast combo and control strategies.
Early plays involved mana acceleration and setting up key pieces like Tibalt, Cosmic Impostor's emblem for card advantage and Underworld Breach enabling graveyard recursion.
One player began assembling a storm combo with cards like Grapeshot and Manamorphose, while another built up pirate synergies with Malcolm, Keen-Eyed Navigator generating treasures and attacking to build mana.
The midgame saw attempts to protect combo lines, with counters like Swan Song and tutors being critical.
A pivotal moment occurred when Tibalt's emblem allowed casting exiled cards, escalating the storm count and card draw, but disruption from opponents kept the combos in check.
The game unfolded with incremental advantage plays and attrition between tax effects and fast mana, ultimately revolving around assembling storm or infinite mana combos to close out the game.