Deck Strategies
Sephiroth, Fabled SOLDIER
A mono-black turbo combo deck that assembles infinite creature death combos to drain opponents' life totals while drawing cards, using commander recursion and artifacts like Skullclamp to maintain card advantage.
Noctis, Prince of Lucis
A Grixis midrange deck that uses graveyard recursion on zero-cost artifacts and Aetherflux to gain life and deal damage, aiming to outvalue opponents through attrition and combo finishers.
Vivi Ornitier
A combo deck focused on infinite card draw and pinging the table using Curiosity-like effects and token generation, creating a slow but consistent damage output to close the game.
Yuna, Grand Summoner
A Bant creature combo deck that generates infinite counters using auras like Penman's Aura on creatures such as Walking Ballista or Sage of Hours to achieve a kill via infinite damage or other synergies.
Gameplay Insights
- 1
Sephiroth repeatedly sacrificed Forsaken Minor to draw cards and drain opponents, enabling him to maintain pressure and generate card advantage.
- 2
Noctis leveraged graveyard recursion to replay zero-mana rocks, enhancing his mana base and enabling combo lines involving Aetherflux.
- 3
Vivi used Smothering Tithe to generate multiple treasures, fueling his combo attempts and enabling repeated triggers of his commander’s abilities.
- 4
The table debated how to handle the interaction between Vivi's Curiosity effect and Scheming Symmetry, highlighting the importance of timing and target selection in multiplayer games.
- 5
Ghostillers prioritized countering critical spells like Blind Obedience to prevent combo windows for Sephiroth, showing the impact of timely interaction in cEDH.
- 6
Yuna’s player used Green Sun's Zenith to tutor key combo pieces and relied on creatures like Birds of Paradise to accelerate mana and set up infinite counter combos.
- 7
Players carefully managed triggers from Smothering Tithe and Lotho to maximize resource generation and tempo swings.
- 8
The use of artifacts like Skullclamp and Mox Diamond by Sephiroth and Vivi respectively helped maintain card flow essential for their combo lines.
- 9
The game featured a tense balance of aggression and interaction, with players using defensive cards like Grand Abolisher and Teferi, Time Raveler to disrupt opponents' plans.
Notable Cards
Skullclamp
Walking Ballista
Smothering Tithe
Mana Vault
Mox Diamond
Voice of Victory
Dark Ritual
Blind Obedience
Arcane Signet
Grand Abolisher
Teferi, Time Raveler
Birds of Paradise
Wheel of Fortune
Defense Grid
Gemstone Caverns
Summary
The game began with each player developing their board and setting up their respective combo engines. Sephiroth led a mono-black turbo combo plan focused on infinite creature death interactions, using his commander to drain opponents and draw cards while recurring key pieces like Forsaken Minor. Noctis played a midrange Grixis list leveraging graveyard recursion and zero-mana rocks paired with Aetherflux for life gain and damage. Vivi established a combo centered around card draw and pinging with Curiosity-like effects, aiming to close the game through incremental damage and infinite draws. Yuna focused on a creature combo using infinite counters with auras and creatures like Walking Ballista for a kill.