You Only Need One Life to Win - Cedh Gameplay - Kenrith vs Ghave vs Marath bs Tymna/Malcolm thumbnail Blurred backdrop thumbnail
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You Only Need One Life to Win - Cedh Gameplay - Kenrith vs Ghave vs Marath bs Tymna/Malcolm

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Marath, Will of the Wild

    Marath, Will of the Wild

    A Naya creature-based stax deck that uses incremental counters and token generation to control the board while assembling combos to win.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    A five-color creature control deck that ramps mana aggressively and abuses Kenrith's versatile activated abilities to maintain board presence and card advantage.

  • Ghave, Guru of Spores

    Ghave, Guru of Spores

    An Abzan Ad Nauseam combo deck that aims to assemble various combos with +1/+1 counters and sacrifice synergies to win.

  • Tymna the Weaver Malcolm, Keen-Eyed Navigator

    Tymna the Weaver / Malcolm, Keen-Eyed Navigator

    An Esper control deck leveraging evasive creatures and card draw engines like Necropotence and opposition agent to gain value and disrupt opponents.

Gameplay Insights

  • 1

    Lutz's use of Necropotence early to pay life for card advantage was pivotal in establishing hand size and options.

  • 2

    Fernando's management of Kenrith's activated abilities to draw cards and put counters on creatures helped maintain board control and pressure.

  • 3

    The chain of bounce spells on Luminarch Ascension demonstrated a complex stack interaction that delayed its ultimate activation and forced multiple responses.

  • 4

    Hidden's missed land drops and subsequent conservative blocks affected his ability to contest board presence and slowed his combo development.

  • 5

    Jimmy's decision to recast Marath instead of Luminar Ascension showed a preference for board presence over static token generation, influencing combat dynamics.

  • 6

    Lutz strategically used Opposition Agent to disrupt opponents' tutoring and ramp strategies, gaining valuable information and control.

Notable Cards

  • Necropotence

    Necropotence

  • Opposition Agent

    Opposition Agent

  • Luminarch Ascension

    Luminarch Ascension

  • Cloud Pirates

    Cloud Pirates

  • Grim Monolith

    Grim Monolith

Gameplay Summary

The game started with aggressive mana ramp and early board development from all players, featuring key plays like casting commanders Malcolm and Kenrith early and setting up mana rocks such as Soul Ring and Grim Monolith.

Lutz, piloting the Tymna/Malcolm deck, utilized card draw engines like Necropotence and opposition agent to gain card advantage and disrupt opponents.

Fernando on Kenrith applied pressure with creatures like Teamer Sabertooth and effectively used Kenrith's abilities to maintain board presence and card draw.

Hidden's Ghave deck aimed to assemble combos but was slowed by missed land drops and timely counters from opponents. Jimmy on Marath focused on building stax elements and incremental board control through cards like Luminarch Ascension, generating angel tokens to stabilize the board.

The game featured important interactions such as a chain of bounce spells on Luminarch Ascension that prolonged its presence and multiple uses of Kenrith's activated abilities to draw cards and manipulate the board state.

Despite some slowdowns from counters and land misses, the game unfolded with tension around combo assembly and control elements until the transcript cut off.

The gameplay highlighted the importance of timing, resource management, and interaction between control and combo strategies in cEDH.

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