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Commander, but with ZERO Politics | Commander Clash S16 E18

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Akul the Unrepentant

    Akul the Unrepentant

    Phil's deck strategy revolves around forcing his opponents into actions that benefit him, generating value from their decisions and plays.

  • Hazezon, Shaper of Sand

    Hazezon, Shaper of Sand

    Richard's strategy with Hazezon is to create a multitude of sand-themed tokens and overwhelm the opponents.

  • Goro-Goro and Satoru

    Goro-Goro and Satoru

    The deck strategy for Goro-Goro and Satoru focuses on generating numerous dragon tokens to overrun the battlefield.

  • Garth One-Eye

    Garth One-Eye

    Seth's strategy involves manipulating the deck and battlefield to cheat out large creatures quickly, or generate value from his plays.

Gameplay Insights

  • 1

    Phil's use of 'Cell Profiteering' is a fascinating strategic decision, as it makes his opponents wary of creating tokens due to the life drain effect.

  • 2

    Richard's use of 'Tiller Engine' to untap his lands, despite them entering the battlefield tapped, is a clever workaround that helps keep up the pace of the game.

  • 3

    The player running Goro-Goro and Satoru makes good use of 'Loyal Apprentice' to consistently generate flying tokens, which can be significant in a game of Commander.

  • 4

    Seth's decision to 'Chaos Warp' his own creature could have backfired, but he ended up with 'Dreadhorde Invasion', which proved to be a powerful asset as the game progressed.

Notable Cards

  • Tiller Engine

    Tiller Engine

  • Loyal Apprentice

    Loyal Apprentice

  • Chaos Warp

    Chaos Warp

  • Dreadhorde Invasion

    Dreadhorde Invasion

Summary

In this game of Commander, the players brought distinctive decks led by Akul the Unrepentant, Hazezon, Shaper of Sand, Goro-Goro and Satoru, and Garth One-Eye into a no-politics battle. The game started off with each player developing their board and setting up their strategies. Phil, playing Akul the Unrepentant, focused his strategy on forcing his opponents to react, with cards like 'Cell Profiteering' that triggered off his opponents' actions. Richard, with Hazezon, Shaper of Sand, started setting up his sand-themed deck, while the player with Goro-Goro and Satoru aimed to generate a massive army of dragon tokens. Seth, piloting Garth One-Eye, took a gamble by using 'Chaos Warp' on his own creature, which ended up yielding 'Dreadhorde Invasion', a powerful token generator. The game progressed with varied interactions and triggered abilities based on the opponents' actions, making it a dynamic and engaging match.

Description

Looking for our deck lists or want to know about the program we’re using to play the game? Check out our article for all that information:

www.mtggoldfish.com/articles/commander-but-with-zero-politics-commander-clash-s16-e18

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