Deck Strategies
Ketramose, the New Dawn
Control and disruption focused on exiling opponent's resources and generating value through exile synergies while leveraging tokens and card advantage. Uses Serum Powder for aggressive early attacks and aims to control the board tempo.
Azusa, Lost but Seeking
Land ramp focused on playing multiple lands per turn to generate a large mana base quickly. Uses land recursion and synergy to overwhelm opponents with powerful creatures and continuous land drops.
Gameplay Insights
- 1
Ketramose’s use of Serum Powder allowed immediate attacking upon the commander entering the battlefield, creating early pressure.
- 2
Exile mechanics were carefully managed, especially with cards like Spellbomb and Parallax Wave, to maximize card draw and board control.
- 3
Azusa’s ability to play extra lands each turn was critical to ramping mana quickly and enabling powerful plays such as casting Emperor of Bones.
- 4
Token production from Titanous Command and exile disruption helped Ketramose slow down Azusa’s ramp and maintain board presence.
- 5
The interaction between exile and land recursion created a dynamic battlefield where timing of spells and land drops heavily influenced the game flow.
Notable Cards
Serum Powder
Parallax Wave
Emperor of Bones
Azusa, Lost but Seeking
Summary
The game featured a clash between Ketramose, the New Dawn, a control-oriented exile commander, and Azusa, Lost but Seeking, a powerful lands-based ramp deck. Early turns saw both players establishing their mana bases with land drops and setting up key pieces. Ketramose utilized Serum Powder to enable attacking during the same turn the commander entered the battlefield, while also leveraging exile synergies and token generation to maintain board presence and card advantage. Azusa focused on ramping aggressively with multiple land plays per turn using Azusa’s ability, setting up for big plays and resilience through land recursion and powerful creatures like Emperor of Bones. A pivotal moment came when Ketramose cast Titanous Command to further solidify board control and generate tokens, while Azusa responded by casting spells that generated card draw and mana advantage through land interactions. The interplay of exile effects, token production, and land ramp created dynamic board states, with Ketramose aiming to control the pace through targeted exile and disruption, and Azusa pushing forward with overwhelming mana and creature presence. The game demonstrated the strengths and weaknesses of both strategies, highlighting the nuanced battle between land-based ramp and a control deck focused on exile and efficient removal.