Deck & Commander Strategies

Sisay, Weatherlight Captain
A creature-heavy deck focused on assembling legendary creatures and using mana acceleration to control the board and disrupt opponents. The deck aims to leverage powerful creatures and protective elements to create a resilient board presence.

Raffine, Scheming Seer
A combo-centric deck that utilizes artifact synergies such as Walking Ballista and Heliod to win through infinite damage loops, supported by card draw and disruption tools to maintain tempo and protect the combo pieces.

Thrasios, Triton Hero & Tymna the Weaver
A classic cEDH partner combo deck that ramps aggressively with mana dorks and mana artifacts, uses Sylvan Library and other draw engines to find combo pieces, and executes powerful tutor and reanimation lines like Animate Dead on Razaketh to win.
Gameplay Insights
- 1
The effective use of Nimble Obstructionist naming Obstruction was crucial in halting a key combo sequence, showcasing the importance of naming disruption spells in cEDH.
- 2
Ferexian Tutor's aggressive ramp and card draw with Sylvan Library and Gaea's Cradle put immense pressure on opponents, but also made him a primary target for removal.
- 3
Francis’s Raffine deck capitalized on artifact synergies and timely creature plays like Walking Ballista combined with Heliod to threaten infinite damage combos, forcing opponents to prioritize disrupting these combos.
- 4
Sisay’s control of the board with Collector Ouphe effectively slowed down artifact-based strategies, demonstrating how disruption combined with a strong board presence can counter combo-focused decks.
- 5
The interplay between tutor effects and counterspells was a constant tactical battle, with players carefully sequencing plays to protect key combo pieces or to disrupt opponents' plans.
Notable Cards
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Walking Ballista
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Heliod, Sun-Crowned
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Sylvan Library
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Nimble Obstructionist
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Collector Ouphe
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Razaketh, the Foulblooded
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Animate Dead
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Serra Ascendant
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Ledger Shredder
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Mausoleum Wanderer
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Flickerwisp
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Serra Ascendant
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Gaea's Cradle
Gameplay Summary
The game featured an intense four-player cEDH match with Sisay, Weatherlight Captain; two Raffine, Scheming Seer decks; and a Thrasios and Tymna partner deck.
Early turns focused on ramp and card advantage, with players developing their mana bases and deploying key creatures like Noble Hierarch, Mausoleum Wanderer, and Ledger Shredder.
Francis's Raffine deck utilized Walking Ballista and Heliod to establish a strong combo presence, while Ferexian Tutor's Thrasios and Tymna deck ramped aggressively with cards such as Sylvan Library and Cradle, drawing a significant number of cards to set up combo turns.
The Sisay deck, with a heavy creature theme and mana acceleration, aimed to build a resilient board state, leveraging creatures like Collector Ouphe to disrupt artifact-based strategies.
A pivotal moment came when Ferexian Tutor activated Razaaketh with Animate Dead to fuel a combo attempt, which was met with timely removal and disruption from the other players, notably a well-timed Nimble Obstructionist naming Obstruction to shut down key spells.
Francis’s card draw advantage grew substantially, culminating in a powerful board presence with creatures like Serra Ascendant and multiple mana sources enabling explosive turns.
Despite pressure and multiple threats from the Raffine decks, the Sisay player remained vigilant, focusing on disruption and maintaining board control.
The game showcased the delicate balance of aggression, disruption, and combo execution in a competitive cEDH environment, with incremental plays and counterplays shaping the evolving board state.





























