Deck Strategies
Kraum, Ludevic's Opus & Tymna the Weaver
A classic cEDH midrange and value deck that leverages card draw through combat damage and efficient removal, aiming to control the board and win through incremental damage and disruption.
Jeska, Thrice Reborn & Ishai, Ojutai Dragonspeaker
An aggressive damage-focused deck that uses Jeska's ability to redirect damage and generate mana while Ishai grows bigger with opponents' draws, aiming to win through commander damage bursts.
Yasharn, Implacable Earth
A ramp and midrange deck focused on landfall triggers and board presence, aiming to control the battlefield with creatures and removal while generating value from lands.
Raffine, Scheming Seer
A graveyard-combo deck that uses graveyard recursion and spells like Underworld Breach to generate card advantage and win through self-mill combos and infinite spellcasting loops.
Gameplay Insights
- 1
Using Jeska's zero ability early to target Ishai and deal commander damage shifted the pressure on opponents.
- 2
The decision to allow Twinflame to fizzle prevented opponents from exploiting an infinite token combo, maintaining board stability.
- 3
Graveyard interactions with Underworld Breach and Dualcaster Mage were leveraged to generate card advantage but also led to a player decking themselves.
- 4
Blind Obedience was used effectively to slow down token generators and punish aggressive strategies.
- 5
The game demonstrated the importance of timing and sequencing in casting spells and activating abilities to avoid giving opponents openings for combos.
Notable Cards
Jeska, Thrice Reborn
Ishai, Ojutai Dragonspeaker
Blind Obedience
Gemstone Caverns
Dualcaster Mage
Underworld Breach
Twinflame
Imperial Recruiter
Enlightened Tutor
Summary
The game began with players developing their mana bases and deploying key creatures early, such as Ishai and Jeska. Early interaction included a notable use of Jeska's zero ability to deal significant commander damage to Ishai, highlighting Jeska's aggressive potential. Blind Obedience was played to slow down token strategies and disrupt opponents. The board state quickly evolved with players deploying utility creatures like Tarmogoyf and dual caster mage, and spells aimed at controlling the tempo such as removal on flying creatures and tutors to find needed lands or answers. A pivotal moment arose when a player attempted to create an infinite token combo using Twinflame on Ishai, but wisely let it fizzle to avoid giving opponents a chance to respond and maintain board control. The late game saw graveyard interactions and card draw plays that eventually led to a player decking themselves, with the graveyard-filling strategy proving to be a double-edged sword. Ultimately, the game ended with a lethal self-mill triggered by Underworld Breach and Dualcaster Mage interactions, demonstrating the power and risk of graveyard combo decks in cEDH.