Deck Strategies
Hajar, Loyal Bodyguard
Focused on a Gruul beatdown strategy, aiming to protect the board from wipes.
Titania, Voice of Gaea
Focused on filling the graveyard with lands and resurrecting them for benefits.
Urza, Lord Protector
Focused on artifact synergies and cost reduction.
Harbin, Vanguard Aviator
Operated on a soldier theme, using a mono-white deck with a splash of blue.
Gameplay Insights
- 1
The play of Domri Rade by Corey which could have led to a powerful fight mechanic if not for the defensive plays by the other players.
- 2
Stephen's use of Land Tax for card advantage, strategically manipulating the number of lands on his field.
- 3
Jonathan's use of Ancient Tomb to accelerate his mana base and fuel his artifact-oriented strategy.
- 4
Jeremy's use of Fabled Passage to facilitate his graveyard-land strategy.
Notable Cards
Domri Rade
Land Tax
Fabled Passage
Ancient Tomb
Summary
This Commander game featured a lively clash between Hajar, Loyal Bodyguard, Titania, Voice of Gaea, Urza, Lord Protector, and Harbin, Vanguard Aviator. The game was marked by strategic positioning and aggressive plays. Jeremy with Titania, Voice of Gaea focused on a land-centric strategy, aiming to fill the graveyard with lands and then resurrecting them for benefits. Corey used Hajar, Loyal Bodyguard for a Gruul beatdown strategy, aiming to take advantage of Hajar's ability to protect from board wipes. Urza, Lord Protector, piloted by Jonathan, aimed for artifact synergy and reduction. Lastly, Stephen with Harbin, Vanguard Aviator leaned into a soldier theme, using mono-white with a splash of blue. Despite intense competition and strategic play, the game was ultimately decided by a series of powerful plays and effective card synergies.