Deck & Commander Strategies

Gonti, Night Minister
Promotes group interaction by generating treasures when opponents cast spells not their own and stealing opponent’s top cards after dealing combat damage, enabling flexible resource advantage and card access.

Sab-Sunen, Luxa Embodied
Uses a counter manipulation mechanic to grow a large indestructible frog with reach and trample, attacking only when it has an even number of counters, aiming to go wide and big.

Hashaton, Scarab's Fist
Leverages discarding creature cards to create copies as zombies on the battlefield, rapidly swelling board presence with recurring threats.

Bruse Tarl, Roving Rancher
Supports beef tribal by granting double strike to oxen and generating beef tokens through exiling cards from the deck, focusing on combat damage and token token synergy.
Gameplay Insights
- 1
Becca’s Gonti deck encouraged opponents to cast spells not their own, generating treasures that accelerated mana availability and incentivized group interaction.
- 2
Lexi’s use of discarding creatures to create zombie tokens quickly shifted board state momentum in her favor, presenting multiple threats.
- 3
Matt’s beef tribal leveraged Bruse Tarl’s double strike ability and token generation to create a threatening combat presence early in the game.
- 4
Persephone’s management of Sab-Sunen’s counters to control when it could attack added a timing and strategic layer to combat interactions.
- 5
The use of Spy Master's Vault as a land with an additional connive ability hinted at potential card draw and deck manipulation later in the game.
Notable Cards
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Bruse Tarl, Roving Rancher
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Gonti, Night Minister
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Sab-Sunen, Luxa Embodied
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Hashaton, Scarab's Fist
Gameplay Summary
The game began with each player setting up their respective strategies.
The beef tribal deck, piloted by Matt, aimed to leverage Bruse Tarl, Roving Rancher's ability to grant double strike to oxen and to generate beef tokens by exiling cards from the top of the deck.
Lexi's Hashaton deck focused on discarding creatures to copy them as zombies, rapidly building a board presence.
Persephone's deck, led by Sab-Sunen, Luxa Embodied, aimed to manipulate counters and grow a large indestructible frog with trample.
Becca's Gonti, Night Minister deck encouraged group interaction by generating treasures whenever opponents cast spells they didn't own and stealing opponent's cards upon dealing combat damage to them, promoting a dynamic trading and resource-sharing environment. Early turns were slow with basic land drops and minor creatures, but interaction quickly ramped up with Lexi discarding creatures to create zombies, and Becca using Gonti’s ability to generate treasures and steal cards.
Matt aimed to build a strong beef army with double strike to pressure opponents.
Persephone’s strategy of using Sab-Sunen’s counter mechanics began to take shape as she balanced the creature’s counters to enable its attack triggers.
The game’s pivotal moments centered on the interplay between Becca’s group-hug style treasure generation and card theft, Lexi’s zombie army creation from discarded creatures, and Matt’s beef tokens threatening heavy damage through double strike.
The win conditions appeared to revolve around overwhelming board presence from token generation and combat damage, with the group dynamic of shared resources adding complexity to timing and targeting decisions.










































