Deck & Commander Strategies

Valgavoth, Harrower of Souls
Valgavoth focuses on incremental card advantage by gaining +1/+1 counters and drawing cards whenever opponents lose life, leveraging life-loss triggers and control elements to outvalue opponents over time.

Lightning, Army of One
Lightning aims to dominate combat and damage phases with first strike, trample, lifelink, and damage doubling effects, using equipment to enhance her power and apply heavy pressure quickly.

Flubs, the Fool
Flubs excels at ramping lands aggressively and drawing cards through landfall triggers, enabling explosive resource accumulation and board development to overwhelm opponents.

Dr. Eggman
Dr. Eggman builds a board with myriad creatures that multiply attacks against multiple opponents, combined with villainous scheme enchantments and artifacts to control the board and generate value.
Gameplay Insights
- 1
Using Seal of Fire's sacrifice to kill Lightning's equipped creature prevented a dangerous early damage doubling threat from fully developing.
- 2
Flubs leveraged additional land drops and card draw by carefully timing plays to maintain hand size and maximize value from landfall triggers.
- 3
Valgavoth's life-loss card draw triggered off opponents using fetch or pain lands, enabling gradual card advantage without aggressive board commitment.
- 4
Dr. Eggman's myriad creatures threatened to flood the board by attacking multiple opponents simultaneously, forcing players to consider multiple angles of defense.
- 5
The early politicking and threat assessment influenced targeting decisions, as players avoided attacking or removing certain commanders to maintain strategic alliances.
Notable Cards
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Seal of Fire
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Training Center
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Command Tower
Gameplay Summary
The game started with players developing their mana bases and casting early utility artifacts and creatures, including mana rocks like Soul Ring and Shadow Sphere, setting the stage for mid-game plays.
Lightning, Army of One established a threatening presence with her ability to double damage dealt to players or permanents, while Valgavoth, Harrower of Souls focused on incremental card advantage through his life-loss triggers.
Dr. Eggman deployed villainous schemes and non-artifact creatures with myriad, intending to overwhelm the board with multiple copies.
Flubs, the Fool rapidly ramped lands and card draw through its unique land-based synergy, quickly amassing board presence and resources. A pivotal moment occurred when Lightning's equipment synergy with Hammer of Nazan was disrupted by a well-timed sacrifice of Seal of Fire, preventing the buff and removing the threat early.
This removal shifted the dynamic, as Lightning was temporarily neutralized.
Meanwhile, Valgavoth's ability to draw cards whenever opponents lost life came into play, helping him maintain hand advantage.
Flubs accelerated land drops, enabling multiple plays per turn and continuous card replenishment.
The game featured tense politicking and threat assessments, with players wary of each other's growing boards and potential combos.
The game threatened to tip toward Flubs’ explosive land and card draw engine, while Dr. Eggman’s myriad creatures and Valgavoth’s incremental advantage posed ongoing pressure.
The interplay of damage prevention, removal, and card advantage defined the mid-game tempo, setting up multiple paths to victory based on board control and resource accumulation.

















































