Deck Strategies
Shalai and Hallar
Focuses on placing +1/+1 counters on creatures and planeswalkers to grow the board while providing protection from targeted spells and abilities. The deck aims for incremental damage and board presence through counter synergies.
Winter, Misanthropic Guide
Utilizes exile effects and board wipes to control the battlefield, slowing opponents down. The deck aims to disrupt threats and stabilize the board while gradually advancing its own game plan.
Breya, Etherium Shaper
Centers around artifact synergies with some creature interaction, including blinking and recursion. It leverages artifact mana acceleration and powerful artifact creatures to generate value and overwhelm opponents, often through token generation and recursion.
Gameplay Insights
- 1
Casting Reckless Impulse allowed access to additional cards temporarily, increasing tempo and options.
- 2
Emry’s artifact recursion from the graveyard created resilience against removal and attrition.
- 3
Anem Pal Thousandth Moon’s synergy with noncreature attackers generated tokens and counters, providing a growing army and incremental damage.
- 4
The dual Breya matchup introduced a focused target dynamic, with one player openly gunning for the other, influencing political and combat decisions.
- 5
Early mana ramp with talismans, signets, and Medallion helped accelerate key plays and establish board presence quickly.
- 6
Use of blink effects in Breya decks maximized value from creatures entering and leaving the battlefield, allowing multiple triggers and recursion.
Notable Cards
Reckless Impulse
Emry, Lurker of the Loch
Ignoble Hierarch
Talisman of Hierarchy
Arcane Signet
Ruby Medallion
Esper Sentinel
Summary
The game began with all players ramping and developing their boards cautiously, setting the stage for mid-game interactions. Ian, piloting Shalai and Hallar, focused on putting counters on permanents and enabling passive damage, while Sandwich with Winter, Misanthropic Guide, aimed to control the board through exile and board wipes. Both Breya players, Grayson and Sarah, started artifact-centric but quickly incorporated creatures and blink effects to maximize value. Early plays included mana acceleration via signets and talismans, as well as deploying key creatures such as Ignoble Hierarch, Emry, and Anem Pal Thousandth Moon to build board presence. A notable early turning point was when Grayson cast Reckless Impulse, exiling cards that allowed him to play additional threats, increasing pressure on opponents. Emry's ability to recur artifacts from the graveyard added resilience to Grayson's board. Meanwhile, Sarah's Breya leveraged token generation and counters from Anem Pal to create a growing army, dealing incremental damage. Ian’s Shalai and Hallar provided protection and incremental advantage with counter synergies. Sandwich's Winter aimed to disrupt with targeted exile effects and board wipes but was still finding footing in piloting the deck. The game featured a tense dynamic between the two Breya decks, with Sarah explicitly targeting Grayson’s Breya, leading to a direct conflict. The interplay of artifact recursion, blink effects, and counter distribution set the stage for a high-tempo, value-driven battle. The win condition appeared to revolve around overwhelming the opponents with a swarm of creatures bolstered by counters and tokens, backed by artifact synergies and disruption from exile and board wipes. The game was still developing with strong board states from all players, highlighting the tension of who would be eliminated first in this multiplayer Commander clash.