MTG Muddstah profile icon

Kenrith vs Azami vs Morophon vs Dakkon Blackblade EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklist

Deck Strategies

  • Dakkon Blackblade

    Dakkon Blackblade

    Auras and equipment focused deck that buffs Dakkon to become a huge threat, supported by zombie tribal and recursion to maintain board presence and deal commander damage.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    A versatile five-color deck aiming to generate treasure tokens, grant haste, and use anthem effects to boost creatures, combining value and aggression to overwhelm opponents.

  • Azami, Lady of Scrolls

    Azami, Lady of Scrolls

    A wizard tribal deck focused on drawing large amounts of cards through Azami and other wizard synergies, controlling the board with counterspells and removal while maintaining card advantage.

  • Morophon, the Boundless

    Morophon, the Boundless

    A tribal giant deck leveraging tribal synergies and ramp, using powerful threats like Sun Titan and Grave Titan, supported by treasure token generation to accelerate casting costs.

Gameplay Insights

  • 1

    The early use of Path to Exile on Max's Sun Titan slowed down Morophon's board development, showing the importance of timely removal.

  • 2

    Max's Wrath of God board wipe was countered with efficient ramp and recursion from other players, demonstrating resilience and tempo recovery in multiplayer.

  • 3

    Kenrith's ability to grant haste and generate treasure tokens allowed for multiple aggressive swings and flexible mana usage, accelerating the game pace.

  • 4

    Nick's use of Exclude to counter a Grave Titan cast prevented a significant board advantage, highlighting the impact of counterspells in controlling threats.

  • 5

    Interaction between Martin and Max involving graveyard recursion and Grave Titan pressured opponents and shifted the board state decisively.

  • 6

    The synergy between Azami and Disciple of the Ring maintained a high card draw engine that fueled continuous responses and board control.

  • 7

    Players took advantage of artifacts like Amulet of Vigor and Chromatic Lantern to maximize mana efficiency and tempo, enabling powerful plays earlier than usual.

Notable Cards

  • Sun Titan

    Sun Titan

  • Grave Titan

    Grave Titan

  • Path to Exile

    Path to Exile

  • Amulet of Vigor

    Amulet of Vigor

  • Sapphire Medallion

    Sapphire Medallion

  • Exclude

    Exclude

  • True Conviction

    True Conviction

  • Favor of the Mighty

    Favor of the Mighty

  • Wrath of God

    Wrath of God

  • Talisman of Hierarchy

    Talisman of Hierarchy

  • Chromatic Lantern

    Chromatic Lantern

  • Vanquisher's Banner

    Vanquisher's Banner

  • Disciple of the Ring

    Disciple of the Ring

  • Clever Impersonator

    Clever Impersonator

  • Patron of the Moon

    Patron of the Moon

  • Verdant Catacombs

    Verdant Catacombs

Summary

The game started with all four players establishing their mana bases and deploying early ramp and utility artifacts. Max, piloting Morophon, the Boundless, focused on a giant tribal theme with powerful creatures like Sun Titan and Grave Titan, leveraging treasures from various sources to ramp quickly. Nick’s Azami deck centered on drawing cards and controlling the board with spells like Exclude and counterspells, while Martin’s Dakkon Blackblade deck sought to generate value through equipment and creature recursion. The narrator, playing Kenrith, the Returned King, utilized a combination of ramp, token generation, and anthem effects to maintain board presence and support aggressive swings. Early turns saw multiple interactions involving Path to Exile, Amulet of Vigor, and a series of card draw engines that kept the game dynamic and resource-rich for all players. A pivotal moment came when Max cast Wrath of God, wiping the board, but the group quickly rebuilt their boards through efficient plays and artifact synergies. Martin’s Dakkon Blackblade proved threatening with its commander damage and synergy with equipment and zombies, while Kenrith’s haste-granting abilities and treasure token generation accelerated the pace of combat. Nick’s Azami leveraged the synergy with Disciple of the Ring and other draw engines to keep card advantage high, enabling a steady stream of answers and counters. The interaction between Martin and Max to control the board state, including bringing back Grave Titan to apply pressure, was a critical clash. Throughout, treasure tokens generated from various triggers played an important role in accelerating spells and maintaining tempo. The game’s flow was marked by careful resource management, tactical removal, and incremental board development, with each deck showcasing its unique strategy in a closely contested multiplayer environment.

Description

►Like what you see? Why not subscribe: bit.ly/1MhSmfN ►New videos every Monday / Thursday at 11AM EST (Eastern Standard Time) ►Click here for affiliate link for TCGPlayer: bit.ly/2CQSJwt ►Here’s my referral link for OMA: originalmagicart.store/mtgmuddstah

Dakkon Blackblade: tappedout.net/mtg-decks/03-01-20-dakkon-blackblade Morophon: Azami: Kenrith:

►Use the promotional code: MTGMUDDSTAH at FLIPSIDE GAMING(www.flipsidegaming.com/), ORIGINAL MAGIC ART (www.originalmagicart.store/?rfsn=1639231.1e91a0), and MULTIZONE (mtg.multizone.ca) to get 10% off orders of $10 or more! (some exclusions may apply)

►This game was filmed at Gamebreakers in Nepean, ON

Tweet me at: @MTGMuddstah

Music from filmmusic.io: “Holiday Weasel” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)