Talrand vs Ludevic/Kraum | Round 2 | MU 032622 | Duel Commander thumbnail Blurred backdrop thumbnail
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Talrand vs Ludevic/Kraum | Round 2 | MU 032622 | Duel Commander

Duel Commander PH


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Talrand, Sky Summoner

    Talrand, Sky Summoner

    Utilize instants and sorceries to trigger Talrand’s ability, creating Drake tokens to establish board presence and apply pressure. Leverage counterspells and card draw to maintain control and tempo until the token army can finish the game.

  • Ludevic, Necro-Alchemist Kraum, Ludevic's Opus

    Ludevic, Necro-Alchemist / Kraum, Ludevic's Opus

    Employ a value engine based on card draw and discard mechanics with Ludevic, combined with Kraum's prowess to generate card advantage and aggressive flying attackers. The deck aims to disrupt opponents and set up combos or overwhelming board states to win.

Gameplay Insights

  • 1

    Talrand’s repeated generation of Drake tokens from casting instants and sorceries created a persistent aerial threat that proved difficult to overcome.

  • 2

    Ludevic/Kraum attempted to leverage card draw and synergy between commanders to out-resource Talrand but struggled to establish a decisive board presence.

  • 3

    The control elements in Talrand’s deck, primarily counterspells, allowed it to neutralize key threats and maintain tempo advantage throughout the match.

  • 4

    Incremental advantage through token generation and spell-based triggers can effectively counter combo and value-based decks when combined with timely interaction.

Notable Cards

  • Talrand, Sky Summoner

    Talrand, Sky Summoner

  • Ludevic, Necro-Alchemist

    Ludevic, Necro-Alchemist

  • Kraum, Ludevic's Opus

    Kraum, Ludevic's Opus

  • Counterspell

    Counterspell

Gameplay Summary

The Duel Commander match featured Talrand, Sky Summoner facing off against a Ludevic, Necro-Alchemist and Kraum, Ludevic's Opus partner deck.

The game progressed with Talrand focusing on controlling the board through counterspells and generating multiple Drake tokens with spell casts, aiming to overwhelm opponents with air superiority.

Meanwhile, Ludevic/Kraum leveraged card draw and combo elements to maintain a steady flow of spells and creatures, attempting to out-resource Talrand and find a critical mass for a combo or a big swing.

Key moments included Talrand stabilizing after early pressure by generating a substantial Drake army and countering key threats, while Ludevic/Kraum tried to disrupt and capitalize on instant and sorcery synergies.

Ultimately, Talrand's steady token generation and control elements proved decisive, enabling the deck to close out the game through incremental advantage and air offense.

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