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Commander Game - Tameshi, Kodama, Ezuri, Ur-Dragon - EDH Format

Mostly Casual Commander

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Tameshi, Reality Architect

    Tameshi, Reality Architect

    Utilizes artifact synergy and card manipulation to control the top of the library, generate extra turns, and draw through the deck, culminating in a combo finish by decking out and winning with Jace, Wielder of Mysteries.

  • Kodama of the West Tree

    Kodama of the West Tree

    Ramp through land drops and enhance creatures and lands with +1/+1 counters, focusing on generating a wide board state of forests and creatures to overwhelm opponents.

  • Ezuri, Renegade Leader

    Ezuri, Renegade Leader

    Builds a wide board of elves, leveraging anthem effects and mana ramp to boost creatures and execute overrun-style alpha strikes.

  • The Ur-Dragon

    The Ur-Dragon

    Ramp heavily into casting massive dragons and generating treasures for mana fixing, eventually deploying powerful threats to control the board and win through combat damage.

Gameplay Insights

  • 1

    Tameshi's ability to bounce Mystic Sanctuary and reuse Time Warp enabled a loop of extra turns, allowing the player to draw through their deck rapidly and set up a win by decking out.

  • 2

    The interaction of Kodama of the West Tree with multiple forests entering the battlefield generated significant +1/+1 counters, making Kodama a major threat enhanced further by Boar Umbra.

  • 3

    Ezuri's deployment of an elf swarm with anthem effects presented a formidable board, but ultimately was outpaced by Tameshi's combo.

  • 4

    The combo finish involved decking out and winning with Jace, Wielder of Mysteries when forced to draw with an empty library, demonstrating a clever synergy between extra turns and alternate win conditions.

  • 5

    Smothering Tithe generated valuable treasure tokens, facilitating casting of expensive spells quickly, particularly for The Ur-Dragon player.

  • 6

    The game featured a notable tempo play where inventive iteration was used to bounce Kodama, breaking Boar Umbra's protection temporarily but leading to a recast and continued board development.

Notable Cards

  • Elvish Archdruid

    Elvish Archdruid

  • Vanquisher's Banner

    Vanquisher's Banner

  • Chromatic Orrery

    Chromatic Orrery

  • Jace, Wielder of Mysteries

    Jace, Wielder of Mysteries

  • Time Warp

    Time Warp

  • Mystic Sanctuary

    Mystic Sanctuary

  • Old Gnawbone

    Old Gnawbone

  • Inventive Iteration // Living Breakthrough

    Inventive Iteration // Living Breakthrough

  • Smothering Tithe

    Smothering Tithe

  • Elvish Guidance

    Elvish Guidance

  • Boar Umbra

    Boar Umbra

Summary

The game opened with standard ramp and mana development from all players, with early plays like Lotus Pedal, Mishra's Bobble, and Elvish Archdruid setting the stage. Kodama of the West Tree's ability to generate additional forests and counters played a key role in boosting one player's board presence, while Ezuri, Renegade Leader created a potent elf swarm. The Ur-Dragon deck showcased its typical ramp and big threats, including casting the commander and utilizing treasures and mana fixing with Chromatic Orrery. Meanwhile, Tameshi, Reality Architect focused on card manipulation and value with artifacts like Reality Chip and inventive iteration, setting up a powerful synergy with time warp effects.

Description

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Hello there! Check out this game of #EDH featuring the below #Commander decks! This quick game of #MagicTheGathering has a fun mix of commanders, both recent and known. Please subscribe if you haven’t already!

#Tameshi, Reality Architect (Deck List: www.moxfield.com/decks/jH4ZSqyVkE-wseYRI5WAWA) #Kodama of the West Tree #Ezuri, Renegade Leader The #Ur-Dragon (Deck List: www.moxfield.com/decks/sHP8maixXUibspX3Wtaw6Q)