Deck & Commander Strategies

The Madcap Jester
Utilizes exile-based card casting from opponents’ libraries to gain value and disruption, leveraging spells like Animate Dead and tutors to assemble a combo or control the board.

Kinnan, Bonder Prodigy
Focuses on ramping mana through creatures and artifacts to activate Kinnan’s ability, generating large amounts of mana for explosive plays or combos.

Hei Bai, Forest Guardian
A five-color shrine deck that builds incremental advantage by playing shrines to trigger powerful effects, aiming for a resilient mid-to-late game win through value and board presence.

Malcolm, Keen-Eyed Navigator & Vial Smasher the Fierce
Combines artifact ramp and aggressive disruption, leveraging fast mana artifacts like Lotus Petal and Chrome Mox to quickly cast impactful spells and pressure opponents.
Gameplay Insights
- 1
The early Ad Nauseam by the Madcap Jester player set a powerful tempo swing, drawing a massive hand and pressuring others to respond quickly.
- 2
Kinnan’s mulligan to four and slow mana development showcased the risk of high variance hands in cEDH, highlighting the importance of stable ramp.
- 3
Players used tutors and rituals carefully to avoid telegraphing their combo lines too early, maintaining tension and uncertainty in the game.
- 4
The interaction around counterspells and disruption spells like Mental Misstep and Flusterstorm was crucial to delaying or stopping key combo pieces.
- 5
The use of exile mechanics by The Madcap Jester to cast opponents’ cards added a unique layer of complexity and pressure on other players’ decks and strategies.
Notable Cards
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Ad Nauseam
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Necropotence
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Dark Ritual
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Mystical Tutor
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Vampiric Tutor
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Simian Spirit Guide
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Chrome Mox
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Lotus Petal
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Animate Dead
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Demonic Consultation
Gameplay Summary
The game began with a high-tension early setup from all players, with a focus on ramping and setting up key combo pieces quickly.
The Madcap Jester player aimed to leverage exile-based card casting and disruption, while Kinnan, Bonder Prodigy struggled with a slow start due to multiple mulligans but sought to ramp into powerful activations.
Hei Bai, Forest Guardian was playing a five-color shrine deck, aiming to capitalize on shrine synergies for value, and Malcolm & Smasher looked to generate early pressure and disruption through artifact ramp and aggressive plays. A pivotal moment occurred when the Necropotence player executed a turn two Ad Nauseam, drawing a massive hand, which put immense pressure on opponents.
The Madcap Jester also activated Necropotence to fuel their game plan and build a threatening board state.
Despite Kinnan’s rocky start, the game maintained a high interaction level with players tutoring and countering key spells.
The Madcap Jester’s ability to cast exiled cards and Necropotence-driven card advantage created a strong board presence.
The game highlighted the tension between explosive combo starts and reactive plays, with the Necropotence + Ad Nauseam combo threatening to close out the game quickly if unanswered.



























