Hai Bei vs The Madcap Jester vs Malcolm & Smasher vs Kinnan cEDH Gameplay thumbnail Blurred backdrop thumbnail

Hai Bei vs The Madcap Jester vs Malcolm & Smasher vs Kinnan cEDH Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • The Madcap Jester

    The Madcap Jester

    Utilizes exile-based card casting from opponents’ libraries to gain value and disruption, leveraging spells like Animate Dead and tutors to assemble a combo or control the board.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Focuses on ramping mana through creatures and artifacts to activate Kinnan’s ability, generating large amounts of mana for explosive plays or combos.

  • Hei Bai, Forest Guardian

    Hei Bai, Forest Guardian

    A five-color shrine deck that builds incremental advantage by playing shrines to trigger powerful effects, aiming for a resilient mid-to-late game win through value and board presence.

  • Malcolm, Keen-Eyed Navigator Vial Smasher the Fierce

    Malcolm, Keen-Eyed Navigator & Vial Smasher the Fierce

    Combines artifact ramp and aggressive disruption, leveraging fast mana artifacts like Lotus Petal and Chrome Mox to quickly cast impactful spells and pressure opponents.

Gameplay Insights

  • 1

    The early Ad Nauseam by the Madcap Jester player set a powerful tempo swing, drawing a massive hand and pressuring others to respond quickly.

  • 2

    Kinnan’s mulligan to four and slow mana development showcased the risk of high variance hands in cEDH, highlighting the importance of stable ramp.

  • 3

    Players used tutors and rituals carefully to avoid telegraphing their combo lines too early, maintaining tension and uncertainty in the game.

  • 4

    The interaction around counterspells and disruption spells like Mental Misstep and Flusterstorm was crucial to delaying or stopping key combo pieces.

  • 5

    The use of exile mechanics by The Madcap Jester to cast opponents’ cards added a unique layer of complexity and pressure on other players’ decks and strategies.

Notable Cards

  • Ad Nauseam

    Ad Nauseam

  • Necropotence

    Necropotence

  • Dark Ritual

    Dark Ritual

  • Mystical Tutor

    Mystical Tutor

  • Vampiric Tutor

    Vampiric Tutor

  • Simian Spirit Guide

    Simian Spirit Guide

  • Chrome Mox

    Chrome Mox

  • Lotus Petal

    Lotus Petal

  • Animate Dead

    Animate Dead

  • Demonic Consultation

    Demonic Consultation

Gameplay Summary

The game began with a high-tension early setup from all players, with a focus on ramping and setting up key combo pieces quickly.

The Madcap Jester player aimed to leverage exile-based card casting and disruption, while Kinnan, Bonder Prodigy struggled with a slow start due to multiple mulligans but sought to ramp into powerful activations.

Hei Bai, Forest Guardian was playing a five-color shrine deck, aiming to capitalize on shrine synergies for value, and Malcolm & Smasher looked to generate early pressure and disruption through artifact ramp and aggressive plays. A pivotal moment occurred when the Necropotence player executed a turn two Ad Nauseam, drawing a massive hand, which put immense pressure on opponents.

The Madcap Jester also activated Necropotence to fuel their game plan and build a threatening board state.

Despite Kinnan’s rocky start, the game maintained a high interaction level with players tutoring and countering key spells.

The Madcap Jester’s ability to cast exiled cards and Necropotence-driven card advantage created a strong board presence.

The game highlighted the tension between explosive combo starts and reactive plays, with the Necropotence + Ad Nauseam combo threatening to close out the game quickly if unanswered.

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