Worst Possible D&D Commander Show: Forge | Xenk | Doric | Edgin EDH Magic The Gathering Gameplay #58 thumbnail Blurred backdrop thumbnail
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Worst Possible D&D Commander Show: Forge | Xenk | Doric | Edgin EDH Magic The Gathering Gameplay #58

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Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Zank Paladin Unbroken

    Voltron strategy using auras with exalted and other boosts to deal commander damage quickly by attacking alone.

  • Forge Neverwinter

    Sacrifice and treasure generation combo, using sacrificial creatures and outlets to generate treasure tokens that enable casting powerful spells or enhancing commander damage.

  • Edgin, Arsonist Luteinist

    Foretell mechanic to cast spells cheaply and efficiently, focusing on playing cards from exile and overwhelming opponents with tempo and value.

  • Doric, Nature's Warden

    Green ramp and combat-focused deck that transforms the commander into a large threat and buffs other creatures for wide, trampling attacks.

Gameplay Insights

  • 1

    Forge's plan to sacrifice creatures to Phyrexian Altar to generate treasures was a key engine for mana acceleration and potential burst damage or board control with spells like Rise of the Dark Realms.

  • 2

    Zank Paladin Unbroken's use of exalted auras created a significant threat early, forcing opponents to consider blocking or responses to avoid commander damage.

  • 3

    Edgin's foretell enabled casting spells at reduced costs, allowing for efficient tempo plays that pressured opponents and leveraged card advantage.

  • 4

    Doric's transformation ability not only increased her power but also granted buffs to other legendary creatures, synergizing with his green ramp and combat focus for a strong board presence.

  • 5

    The presence of goading effects from Doric's deck pressured opponents to attack each other, shaping combat interactions and potentially delaying direct aggression towards him.

Notable Cards

  • Phyrexian Altar

    Phyrexian Altar

  • Rise of the Dark Realms

    Rise of the Dark Realms

  • Staff of Titania

    Staff of Titania

  • Thought Vessel

    Thought Vessel

  • Hall of the Bandit Lord

    Hall of the Bandit Lord

  • Talisman of Curiosity

    Talisman of Curiosity

  • Wayfarer's Bauble

    Wayfarer's Bauble

  • Arcane Signet

    Arcane Signet

Gameplay Summary

The game began with all players establishing their mana bases and early board presence, setting the stage for their respective strategies.

Zank Paladin Unbroken focused on a Voltron build, utilizing auras that grant exalted and boosts to commander's damage, aiming for a swift commander damage victory.

Forge Neverwinter's plan revolved around creating sacrificial creatures and leveraging a sacrifice outlet like Phyrexian Altar to generate treasures, which could be used either to fuel powerful spells like Rise of the Dark Realms or to enhance his commander for a finishing strike.

Edgin, the Arsonist Luteinist employed a foretell mechanic to reduce spell costs and flash in threats, planning to overwhelm opponents with efficient, surprise plays.

Doric, Nature's Warden centered on ramp and combat buffs, transforming into a formidable owl bear that bolsters the team with trample and power boosts, aiming to win via overwhelming combat damage.

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